/** * a player feature * @public */ declare class PlayerFeat { /** * only for testing, * * @param type "debug" * * @example * * new Feat("debug") * */ constructor(type: "debug"); readonly feats: Feat[]; readonly id: number; readonly parent_id: number; /** * deprecated */ public get threaded(): boolean; public set threaded(threaded: boolean); /** * Make sure you set the renderer with the PlayerFeat function, and not the Feat function. Otherwise the handler will not receive the player id in the second param. * * @privateRemarks * * it's only defined as `any` because I don't understand the d3d handler function enough * */ public get renderer(): any; public set renderer(renderer: any); }