/** * Menu Functions * @public */ type Entity = number; type Ped = Entity; type Player = Ped; type Vehicle = Entity; type Group = number; type Hash = number; type Pickup = Hash; type Ptfx = number; type Thread = number; type Feature = number; // C++ Types type vector = object; type uint8_t = number; type uint32_t = number; type int32_t = number; type uint64_t = number; type integer = number; type int = number; type float = number; type BYTE = number; //type wstring = string; // lua C++ adjacent types type table = vector;