/** * Network Functions * @public * @noSelf */ declare namespace network { function network_is_host(): boolean; function has_control_of_entity(entity: Entity): boolean; function request_control_of_entity(entity: Entity): boolean; function is_session_started(): boolean; function network_session_kick_player(player: Player): void; function is_friend_online(name: string): boolean; function is_friend_in_multiplayer(name: string): boolean; function get_friend_scid(name: string): uint32_t; function get_friend_count(): uint32_t; function get_max_friends(): uint32_t; function network_hash_from_player(player: Player): Hash; function get_friend_index_name(index: uint32_t): string|null; function is_friend_index_online(index: uint32_t): boolean; function is_scid_friend(scid: uint32_t): boolean; function get_entity_player_is_spectating(player: Player): Entity|null; function get_player_player_is_spectating(player: Player): Player|null; function send_chat_message(msg: string, teamOnly: boolean): boolean; }