/** * Menu Functions * @public * @noSelf */ declare namespace menu { type featureTypes = "parent"|"toggle"|"action"|"value_i"|"action_value_i"|"autoaction_value_i"; function add_feature(name: string, type: featureTypes, parent: Feature, script_handler: (feat: Feat) => void|never): Feat; function delete_feature(id: int): boolean; function set_menu_can_navigate(): void; function get_version(): void; function add_player_feature(name: string, type: string, parent: integer, script_handler: (feat: Feat) => void|never): PlayerFeat function get_player_feature(i: uint32_t): PlayerFeat function is_threading_mode(mode: int): boolean /** * @privateRemarks callback declaration may be wrong */ function create_thread(callback: (() => void|never), context: any): Thread function has_thread_finished(id: Thread): boolean function delete_thread(id: Thread): boolean }