/** * Player Functions * @public * @noSelf */ declare namespace player { enum eModderDetectionFlags { MDF_MANUAL = 1 << 0x00, MDF_PLAYER_MODEL = 1 << 0x01, MDF_SCID_0 = 1 << 0x02, MDF_SCID_SPOOF = 1 << 0x03, MDF_INVALID_OBJECT_CRASH = 1 << 0x04, MDF_INVALID_PED_CRASH = 1 << 0x05, MDF_CLONE_SPAWN = 1 << 0x06, MDF_MODEL_CHANGE_CRASH = 1 << 0x07, MDF_PLAYER_MODEL_CHANGE = 1 << 0x08, MDF_RAC = 1 << 0x09, MDF_MONEY_DROP = 1 << 0x0A, MDF_SEP = 1 << 0x0B, MDF_ATTACH_OBJECT = 1 << 0x0C, MDF_ATTACH_PED = 1 << 0x0D, MDF_ENDS = 1 << 0x0E } function get_player_ped(player: Player): Ped; function player_id(): Player; function set_player_model(hash: Hash): void; function get_player_group(player: Player): Group; function is_player_female(player: Player): boolean; function is_player_friend(player: Player): boolean; function is_player_playing(player: Player): boolean; function is_player_free_aiming(player: Player): boolean; function get_entity_player_is_aiming_at(player: Player): Entity; function get_personal_vehicle(): Vehicle; function set_player_visible_locally(player: Player, toggle: boolean): void; function set_local_player_visible_locally(toggle: boolean): void; function set_player_as_modder(player: Player, flags: int): void; function get_player_name(player: Player): string; function get_player_scid(player: Player): int; function is_player_pressing_horn(player: Player): boolean; function get_player_ip(player: Player): int; function is_player_modder(player: Player, mask: int): boolean; function is_player_god(player: Player): boolean; function get_player_wanted_level(player: Player): int; function player_count(): int; function is_player_in_any_vehicle(player: Player): boolean; function get_player_coords(player: Player): v3; function get_player_heading(player: Player): float; function get_player_health(player: Player): float; function get_player_max_health(player: Player): float; function get_player_armour(player: Player): float; function get_player_from_ped(ped: Ped): int; function get_player_team(player: Player): int; function get_player_vehicle(player: Player): Vehicle; function is_player_vehicle_god(player: Player): boolean; function is_player_host(player: Player): boolean; function get_host(): Player; function is_player_spectating(player: Player): boolean; function get_player_model(player: Player): Hash; function send_player_sms(player: Player, msg: string): boolean; function unset_player_as_modder(player: Player, flags: int): boolean; function get_player_modder_flags(player: Player): int; function get_modder_flag_text(flag: int): string; function get_modder_flag_ends(): int; function add_modder_flag(text: string): int; function is_player_valid(player: Player): boolean; function get_player_host_token(player: Player): int; function get_player_host_priority(player: Player): int; function set_player_targeting_mode(mode: int): void; }