separated types
This commit is contained in:
407
ts-lua/package-lock.json
generated
407
ts-lua/package-lock.json
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@@ -1,143 +1,278 @@
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"version": "0.7.3",
|
||||||
|
"resolved": "https://registry.npmjs.org/source-map/-/source-map-0.7.3.tgz",
|
||||||
|
"integrity": "sha512-CkCj6giN3S+n9qrYiBTX5gystlENnRW5jZeNLHpe6aue+SrHcG5VYwujhW9s4dY31mEGsxBDrHR6oI69fTXsaQ==",
|
||||||
|
"dev": true
|
||||||
|
},
|
||||||
|
"tapable": {
|
||||||
|
"version": "2.2.0",
|
||||||
|
"resolved": "https://registry.npmjs.org/tapable/-/tapable-2.2.0.tgz",
|
||||||
|
"integrity": "sha512-FBk4IesMV1rBxX2tfiK8RAmogtWn53puLOQlvO8XuwlgxcYbP4mVPS9Ph4aeamSyyVjOl24aYWAuc8U5kCVwMw==",
|
||||||
|
"dev": true
|
||||||
|
},
|
||||||
|
"types-ts-2take1": {
|
||||||
|
"version": "git+https://git@git.zomo.dev/zomo/types-ts-2take1#39850d8660e101c26dd793f7464340bcfd4ed723",
|
||||||
|
"dev": true,
|
||||||
|
"from": "types-ts-2take1@git+https://git@git.zomo.dev/zomo/types-ts-2take1"
|
||||||
|
},
|
||||||
|
"typescript": {
|
||||||
|
"version": "4.3.4",
|
||||||
|
"resolved": "https://registry.npmjs.org/typescript/-/typescript-4.3.4.tgz",
|
||||||
|
"integrity": "sha512-uauPG7XZn9F/mo+7MrsRjyvbxFpzemRjKEZXS4AK83oP2KKOJPvb+9cO/gmnv8arWZvhnjVOXz7B49m1l0e9Ew==",
|
||||||
|
"dev": true
|
||||||
|
},
|
||||||
"typescript-to-lua": {
|
"typescript-to-lua": {
|
||||||
"version": "0.39.6",
|
"version": "0.40.1",
|
||||||
"resolved": "https://registry.npmjs.org/typescript-to-lua/-/typescript-to-lua-0.39.6.tgz",
|
"resolved": "https://registry.npmjs.org/typescript-to-lua/-/typescript-to-lua-0.40.1.tgz",
|
||||||
"integrity": "sha512-Yq+XsmFKknMlz9jm1FvTw5B7R4H8lYUly4uwxlR44aT4OFyG9S7mOImrTIF07j414PdrJSQ5dAAhQOBVRqHbMw==",
|
"integrity": "sha512-wbnXddF+kPWKDQMcuVZLRUeZsMde5Qni6FnYIc3SKOAhg2/ZAm9ctWQsyQLwH8piMUX+uZzFXaJ3pMe186crfw==",
|
||||||
"dev": true,
|
"dev": true,
|
||||||
"requires": {
|
"requires": {
|
||||||
"resolve": "^1.15.1",
|
"enhanced-resolve": "^5.8.2",
|
||||||
"source-map": "^0.7.3",
|
"resolve": "^1.15.1",
|
||||||
"typescript": "~4.3.2"
|
"source-map": "^0.7.3",
|
||||||
}
|
"typescript": "~4.3.2"
|
||||||
|
}
|
||||||
}
|
}
|
||||||
}
|
|
||||||
},
|
|
||||||
"node-ts": {
|
|
||||||
"version": "5.1.1",
|
|
||||||
"resolved": "https://registry.npmjs.org/node-ts/-/node-ts-5.1.1.tgz",
|
|
||||||
"integrity": "sha512-summDCKhk7qaMlhe50vSzdhLqTowv4xCD+jEkPToYQD0fU1jshfC61hj5oPE7PZmYG1Af+HsVu8Vhr/jhFVENA==",
|
|
||||||
"requires": {
|
|
||||||
"@rauschma/stringio": "^1.4.0",
|
|
||||||
"@types/node": "^14.14.0"
|
|
||||||
}
|
|
||||||
},
|
|
||||||
"path-parse": {
|
|
||||||
"version": "1.0.7",
|
|
||||||
"resolved": "https://registry.npmjs.org/path-parse/-/path-parse-1.0.7.tgz",
|
|
||||||
"integrity": "sha512-LDJzPVEEEPR+y48z93A0Ed0yXb8pAByGWo/k5YYdYgpY2/2EsOsksJrq7lOHxryrVOn1ejG6oAp8ahvOIQD8sw==",
|
|
||||||
"dev": true
|
|
||||||
},
|
|
||||||
"resolve": {
|
|
||||||
"version": "1.20.0",
|
|
||||||
"resolved": "https://registry.npmjs.org/resolve/-/resolve-1.20.0.tgz",
|
|
||||||
"integrity": "sha512-wENBPt4ySzg4ybFQW2TT1zMQucPK95HSh/nq2CFTZVOGut2+pQvSsgtda4d26YrYcr067wjbmzOG8byDPBX63A==",
|
|
||||||
"dev": true,
|
|
||||||
"requires": {
|
|
||||||
"is-core-module": "^2.2.0",
|
|
||||||
"path-parse": "^1.0.6"
|
|
||||||
}
|
|
||||||
},
|
|
||||||
"source-map": {
|
|
||||||
"version": "0.7.3",
|
|
||||||
"resolved": "https://registry.npmjs.org/source-map/-/source-map-0.7.3.tgz",
|
|
||||||
"integrity": "sha512-CkCj6giN3S+n9qrYiBTX5gystlENnRW5jZeNLHpe6aue+SrHcG5VYwujhW9s4dY31mEGsxBDrHR6oI69fTXsaQ==",
|
|
||||||
"dev": true
|
|
||||||
},
|
|
||||||
"tapable": {
|
|
||||||
"version": "2.2.0",
|
|
||||||
"resolved": "https://registry.npmjs.org/tapable/-/tapable-2.2.0.tgz",
|
|
||||||
"integrity": "sha512-FBk4IesMV1rBxX2tfiK8RAmogtWn53puLOQlvO8XuwlgxcYbP4mVPS9Ph4aeamSyyVjOl24aYWAuc8U5kCVwMw==",
|
|
||||||
"dev": true
|
|
||||||
},
|
|
||||||
"typescript": {
|
|
||||||
"version": "4.3.4",
|
|
||||||
"resolved": "https://registry.npmjs.org/typescript/-/typescript-4.3.4.tgz",
|
|
||||||
"integrity": "sha512-uauPG7XZn9F/mo+7MrsRjyvbxFpzemRjKEZXS4AK83oP2KKOJPvb+9cO/gmnv8arWZvhnjVOXz7B49m1l0e9Ew==",
|
|
||||||
"dev": true
|
|
||||||
},
|
|
||||||
"typescript-to-lua": {
|
|
||||||
"version": "0.40.1",
|
|
||||||
"resolved": "https://registry.npmjs.org/typescript-to-lua/-/typescript-to-lua-0.40.1.tgz",
|
|
||||||
"integrity": "sha512-wbnXddF+kPWKDQMcuVZLRUeZsMde5Qni6FnYIc3SKOAhg2/ZAm9ctWQsyQLwH8piMUX+uZzFXaJ3pMe186crfw==",
|
|
||||||
"dev": true,
|
|
||||||
"requires": {
|
|
||||||
"enhanced-resolve": "^5.8.2",
|
|
||||||
"resolve": "^1.15.1",
|
|
||||||
"source-map": "^0.7.3",
|
|
||||||
"typescript": "~4.3.2"
|
|
||||||
}
|
|
||||||
}
|
}
|
||||||
}
|
|
||||||
}
|
}
|
||||||
|
|||||||
@@ -7,6 +7,7 @@
|
|||||||
},
|
},
|
||||||
"devDependencies": {
|
"devDependencies": {
|
||||||
"lua-types": "^2.10.1",
|
"lua-types": "^2.10.1",
|
||||||
|
"types-ts-2take1": "git+https://git@git.zomo.dev/zomo/types-ts-2take1",
|
||||||
"typescript-to-lua": "^0.40.1"
|
"typescript-to-lua": "^0.40.1"
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|||||||
32
ts-lua/types/2take1.d.ts
vendored
32
ts-lua/types/2take1.d.ts
vendored
@@ -1,32 +0,0 @@
|
|||||||
/**
|
|
||||||
* Menu Functions
|
|
||||||
* @public
|
|
||||||
*/
|
|
||||||
|
|
||||||
type Entity = number;
|
|
||||||
type Ped = Entity;
|
|
||||||
type Player = Ped;
|
|
||||||
type Vehicle = Entity;
|
|
||||||
type Group = number;
|
|
||||||
type Hash = number;
|
|
||||||
type Pickup = Hash;
|
|
||||||
type Ptfx = number;
|
|
||||||
|
|
||||||
type Thread = number;
|
|
||||||
|
|
||||||
type Feature = number;
|
|
||||||
|
|
||||||
// C++ Types
|
|
||||||
type vector<T> = object;
|
|
||||||
type uint8_t = number;
|
|
||||||
type uint32_t = number;
|
|
||||||
type int32_t = number;
|
|
||||||
type uint64_t = number;
|
|
||||||
type integer = number;
|
|
||||||
type int = number;
|
|
||||||
type float = number;
|
|
||||||
type BYTE = number;
|
|
||||||
//type wstring = string;
|
|
||||||
|
|
||||||
// lua C++ adjacent types
|
|
||||||
type table<T> = vector<T>;
|
|
||||||
22
ts-lua/types/D3D.d.ts
vendored
22
ts-lua/types/D3D.d.ts
vendored
@@ -1,22 +0,0 @@
|
|||||||
/**
|
|
||||||
* D3D Functions
|
|
||||||
*
|
|
||||||
* These functions should only be used from renderers: feature, which can be set through the renderer property
|
|
||||||
*
|
|
||||||
* Renderer callbacks are executed from the d3d thread
|
|
||||||
* @example
|
|
||||||
* menu.add_feature("d3d renderer", "toggle", 0, nil).renderer = d3d_draw
|
|
||||||
* @public
|
|
||||||
* @noSelf
|
|
||||||
*/
|
|
||||||
declare namespace d3d {
|
|
||||||
|
|
||||||
function draw_text(text: string, pos: v2, size: v2, scale: float, color: int, flags: int): void;
|
|
||||||
function register_sprite(path: string): int;
|
|
||||||
function draw_sprite(id: int, pos: v2, scale: float, rot: float, color: int): void;
|
|
||||||
function get_sprite_origin(id: int): v2;
|
|
||||||
function get_sprite_size(id: int): v2;
|
|
||||||
function draw_line(start: v2, end: v2, size: int, color: int): void;
|
|
||||||
function draw_rect(pos: v2, size: v2, color: int): void;
|
|
||||||
|
|
||||||
}
|
|
||||||
18
ts-lua/types/Events.d.ts
vendored
18
ts-lua/types/Events.d.ts
vendored
@@ -1,18 +0,0 @@
|
|||||||
/**
|
|
||||||
* Hook Functions
|
|
||||||
* @public
|
|
||||||
* @noSelf
|
|
||||||
*/
|
|
||||||
declare namespace hook {
|
|
||||||
|
|
||||||
type eventNames = "exit"|"chat"|"player_join"|"player_leave"|"script";
|
|
||||||
|
|
||||||
function add_event_listener(eventName: "exit", callback: (code: integer) => void|never): int;
|
|
||||||
function add_event_listener(eventName: "chat", callback: (player: integer, body: string) => void|never): int;
|
|
||||||
function add_event_listener(eventName: "player_join", callback: (player: integer) => void|never): int;
|
|
||||||
function add_event_listener(eventName: "player_leave", callback: (player: integer) => void|never): int;
|
|
||||||
function add_event_listener(eventName: "script", callback: (id: integer, params: vector<int>) => void|never): int;
|
|
||||||
|
|
||||||
function remove_event_listener(eventName: eventNames, id: int): boolean;
|
|
||||||
|
|
||||||
}
|
|
||||||
16
ts-lua/types/Hooks.d.ts
vendored
16
ts-lua/types/Hooks.d.ts
vendored
@@ -1,16 +0,0 @@
|
|||||||
/**
|
|
||||||
* Hook Functions
|
|
||||||
* @public
|
|
||||||
* @noSelf
|
|
||||||
*/
|
|
||||||
declare namespace hook {
|
|
||||||
|
|
||||||
type script_event_hook = (source: Player, target: Player, params: int[], count: int) => false|null;
|
|
||||||
type net_event_hook = (source: Player, target: Player, eventId: int) => false|null;
|
|
||||||
|
|
||||||
function register_script_event_hook(callback: script_event_hook): int
|
|
||||||
function remove_script_event_hook(id: int): boolean
|
|
||||||
function register_net_event_hook(callback: net_event_hook): int
|
|
||||||
function remove_net_event_hook(id: int): boolean
|
|
||||||
|
|
||||||
}
|
|
||||||
25
ts-lua/types/Input.d.ts
vendored
25
ts-lua/types/Input.d.ts
vendored
@@ -1,25 +0,0 @@
|
|||||||
/**
|
|
||||||
* Input Functions
|
|
||||||
* @public
|
|
||||||
* @noSelf
|
|
||||||
*/
|
|
||||||
declare namespace input {
|
|
||||||
|
|
||||||
enum resonse {
|
|
||||||
SUCCESS = 0,
|
|
||||||
PENDING,
|
|
||||||
FAILED
|
|
||||||
}
|
|
||||||
|
|
||||||
enum types {
|
|
||||||
ASCII = 0,
|
|
||||||
ALPHA,
|
|
||||||
ALPHA_NUM,
|
|
||||||
NUM,
|
|
||||||
NUM_DOT,
|
|
||||||
FLOAT
|
|
||||||
}
|
|
||||||
|
|
||||||
function get(title: string, default_value: string, len: int, type: types): [resonse, string];
|
|
||||||
|
|
||||||
}
|
|
||||||
26
ts-lua/types/Menu.d.ts
vendored
26
ts-lua/types/Menu.d.ts
vendored
@@ -1,26 +0,0 @@
|
|||||||
|
|
||||||
|
|
||||||
/**
|
|
||||||
* Menu Functions
|
|
||||||
* @public
|
|
||||||
* @noSelf
|
|
||||||
*/
|
|
||||||
declare namespace menu {
|
|
||||||
|
|
||||||
type featureTypes = "parent"|"toggle"|"action"|"value_i"|"action_value_i"|"autoaction_value_i";
|
|
||||||
|
|
||||||
function add_feature(name: string, type: featureTypes, parent: Feature, script_handler: (feat: Feat) => void|never): Feat;
|
|
||||||
function delete_feature(id: int): boolean;
|
|
||||||
function set_menu_can_navigate(): void;
|
|
||||||
function get_version(): void;
|
|
||||||
function add_player_feature(name: string, type: string, parent: integer, script_handler: (feat: Feat) => void|never): PlayerFeat
|
|
||||||
function get_player_feature(i: uint32_t): PlayerFeat
|
|
||||||
function is_threading_mode(mode: int): boolean
|
|
||||||
/**
|
|
||||||
* @privateRemarks callback declaration may be wrong
|
|
||||||
*/
|
|
||||||
function create_thread(callback: (() => void|never), context: any): Thread
|
|
||||||
function has_thread_finished(id: Thread): boolean
|
|
||||||
function delete_thread(id: Thread): boolean
|
|
||||||
|
|
||||||
}
|
|
||||||
500
ts-lua/types/RAGE/AI.d.ts
vendored
500
ts-lua/types/RAGE/AI.d.ts
vendored
@@ -1,500 +0,0 @@
|
|||||||
/**
|
|
||||||
* AI Functions
|
|
||||||
* @remarks https://pastebin.com/2gFqJ3Px
|
|
||||||
* @public
|
|
||||||
* @noSelf
|
|
||||||
*/
|
|
||||||
declare namespace ai {
|
|
||||||
|
|
||||||
/**
|
|
||||||
* @remarks https://pastebin.com/2gFqJ3Px
|
|
||||||
*/
|
|
||||||
enum CTask {
|
|
||||||
HandsUp = 0,
|
|
||||||
ClimbLadder = 1,
|
|
||||||
ExitVehicle = 2,
|
|
||||||
CombatRoll = 3,
|
|
||||||
AimGunOnFoot = 4,
|
|
||||||
MovePlayer = 5,
|
|
||||||
PlayerOnFoot = 6,
|
|
||||||
Weapon = 8,
|
|
||||||
PlayerWeapon = 9,
|
|
||||||
PlayerIdles = 10,
|
|
||||||
AimGun = 12,
|
|
||||||
Complex = 12,
|
|
||||||
FSMClone = 12,
|
|
||||||
MotionBase = 12,
|
|
||||||
Move = 12,
|
|
||||||
MoveBase = 12,
|
|
||||||
NMBehaviour = 12,
|
|
||||||
NavBase = 12,
|
|
||||||
Scenario = 12,
|
|
||||||
SearchBase = 12,
|
|
||||||
SearchInVehicleBase = 12,
|
|
||||||
ShockingEvent = 12,
|
|
||||||
TrainBase = 12,
|
|
||||||
VehicleFSM = 12,
|
|
||||||
VehicleGoTo = 12,
|
|
||||||
VehicleMissionBase = 12,
|
|
||||||
VehicleTempAction = 12,
|
|
||||||
Pause = 14,
|
|
||||||
DoNothing = 15,
|
|
||||||
GetUp = 16,
|
|
||||||
GetUpAndStandStill = 17,
|
|
||||||
FallOver = 18,
|
|
||||||
FallAndGetUp = 19,
|
|
||||||
Crawl = 20,
|
|
||||||
ComplexOnFire = 25,
|
|
||||||
DamageElectric = 26,
|
|
||||||
TriggerLookAt = 28,
|
|
||||||
ClearLookAt = 29,
|
|
||||||
SetCharDecisionMaker = 30,
|
|
||||||
SetPedDefensiveArea = 31,
|
|
||||||
UseSequence = 32,
|
|
||||||
MoveStandStill = 34,
|
|
||||||
ComplexControlMovement = 35,
|
|
||||||
MoveSequence = 36,
|
|
||||||
AmbientClips = 38,
|
|
||||||
MoveInAir = 39,
|
|
||||||
NetworkClone = 40,
|
|
||||||
UseClimbOnRoute = 41,
|
|
||||||
UseDropDownOnRoute = 42,
|
|
||||||
UseLadderOnRoute = 43,
|
|
||||||
SetBlockingOfNonTemporaryEvents = 44,
|
|
||||||
ForceMotionState = 45,
|
|
||||||
SlopeScramble = 46,
|
|
||||||
GoToAndClimbLadder = 47,
|
|
||||||
ClimbLadderFully = 48,
|
|
||||||
Rappel = 49,
|
|
||||||
Vault = 50,
|
|
||||||
DropDown = 51,
|
|
||||||
AffectSecondaryBehaviour = 52,
|
|
||||||
AmbientLookAtEvent = 53,
|
|
||||||
OpenDoor = 54,
|
|
||||||
ShovePed = 55,
|
|
||||||
SwapWeapon = 56,
|
|
||||||
GeneralSweep = 57,
|
|
||||||
Police = 58,
|
|
||||||
PoliceOrderResponse = 59,
|
|
||||||
PursueCriminal = 60,
|
|
||||||
ArrestPed = 62,
|
|
||||||
ArrestPed2 = 63,
|
|
||||||
Busted = 64,
|
|
||||||
FirePatrol = 65,
|
|
||||||
HeliOrderResponse = 66,
|
|
||||||
HeliPassengerRappel = 67,
|
|
||||||
AmbulancePatrol = 68,
|
|
||||||
PoliceWantedResponse = 69,
|
|
||||||
Swat = 70,
|
|
||||||
SwatWantedResponse = 72,
|
|
||||||
SwatOrderResponse = 73,
|
|
||||||
SwatGoToStagingArea = 74,
|
|
||||||
SwatFollowInLine = 75,
|
|
||||||
Witness = 76,
|
|
||||||
GangPatrol = 77,
|
|
||||||
Army = 78,
|
|
||||||
ShockingEventWatch = 80,
|
|
||||||
ShockingEventGoto = 82,
|
|
||||||
ShockingEventHurryAway = 83,
|
|
||||||
ShockingEventReactToAircraft = 84,
|
|
||||||
ShockingEventReact = 85,
|
|
||||||
ShockingEventBackAway = 86,
|
|
||||||
ShockingPoliceInvestigate = 87,
|
|
||||||
ShockingEventStopAndStare = 88,
|
|
||||||
ShockingNiceCarPicture = 89,
|
|
||||||
ShockingEventThreatResponse = 90,
|
|
||||||
TakeOffHelmet = 92,
|
|
||||||
CarReactToVehicleCollision = 93,
|
|
||||||
CarReactToVehicleCollisionGetOut = 95,
|
|
||||||
DyingDead = 97,
|
|
||||||
WanderingScenario = 100,
|
|
||||||
WanderingInRadiusScenario = 101,
|
|
||||||
MoveBetweenPointsScenario = 103,
|
|
||||||
ChatScenario = 104,
|
|
||||||
CowerScenario = 106,
|
|
||||||
DeadBodyScenario = 107,
|
|
||||||
SayAudio = 114,
|
|
||||||
WaitForSteppingOut = 116,
|
|
||||||
CoupleScenario = 117,
|
|
||||||
UseScenario = 118,
|
|
||||||
UseVehicleScenario = 119,
|
|
||||||
Unalerted = 120,
|
|
||||||
StealVehicle = 121,
|
|
||||||
ReactToPursuit = 122,
|
|
||||||
HitWall = 125,
|
|
||||||
Cower = 126,
|
|
||||||
Crouch = 127,
|
|
||||||
Melee = 128,
|
|
||||||
MoveMeleeMovement = 129,
|
|
||||||
MeleeActionResult = 130,
|
|
||||||
MeleeUpperbodyAnims = 131,
|
|
||||||
MoVEScripted = 133,
|
|
||||||
ScriptedAnimation = 134,
|
|
||||||
SynchronizedScene = 135,
|
|
||||||
ComplexEvasiveStep = 137,
|
|
||||||
WalkRoundCarWhileWandering = 138,
|
|
||||||
ComplexStuckInAir = 140,
|
|
||||||
WalkRoundEntity = 141,
|
|
||||||
MoveWalkRoundVehicle = 142,
|
|
||||||
ReactToGunAimedAt = 144,
|
|
||||||
DuckAndCover = 146,
|
|
||||||
AggressiveRubberneck = 147,
|
|
||||||
InVehicleBasic = 150,
|
|
||||||
CarDriveWander = 151,
|
|
||||||
LeaveAnyCar = 152,
|
|
||||||
ComplexGetOffBoat = 153,
|
|
||||||
CarSetTempAction = 155,
|
|
||||||
BringVehicleToHalt = 156,
|
|
||||||
CarDrive = 157,
|
|
||||||
PlayerDrive = 159,
|
|
||||||
EnterVehicle = 160,
|
|
||||||
EnterVehicleAlign = 161,
|
|
||||||
OpenVehicleDoorFromOutside = 162,
|
|
||||||
EnterVehicleSeat = 163,
|
|
||||||
CloseVehicleDoorFromInside = 164,
|
|
||||||
InVehicleSeatShuffle = 165,
|
|
||||||
ExitVehicleSeat = 167,
|
|
||||||
CloseVehicleDoorFromOutside = 168,
|
|
||||||
ControlVehicle = 169,
|
|
||||||
MotionInAutomobile = 170,
|
|
||||||
MotionOnBicycle = 171,
|
|
||||||
MotionOnBicycleController = 172,
|
|
||||||
MotionInVehicle = 173,
|
|
||||||
MotionInTurret = 174,
|
|
||||||
ReactToBeingJacked = 175,
|
|
||||||
ReactToBeingAskedToLeaveVehicle = 176,
|
|
||||||
TryToGrabVehicleDoor = 177,
|
|
||||||
GetOnTrain = 178,
|
|
||||||
GetOffTrain = 179,
|
|
||||||
RideTrain = 180,
|
|
||||||
MountThrowProjectile = 190,
|
|
||||||
GoToCarDoorAndStandStill = 195,
|
|
||||||
MoveGoToVehicleDoor = 196,
|
|
||||||
SetPedInVehicle = 197,
|
|
||||||
SetPedOutOfVehicle = 198,
|
|
||||||
VehicleMountedWeapon = 199,
|
|
||||||
VehicleGun = 200,
|
|
||||||
VehicleProjectile = 201,
|
|
||||||
SmashCarWindow = 204,
|
|
||||||
MoveGoToPoint = 205,
|
|
||||||
MoveAchieveHeading = 206,
|
|
||||||
MoveFaceTarget = 207,
|
|
||||||
ComplexGoToPointAndStandStillTimed = 208,
|
|
||||||
MoveGoToPointAndStandStill = 208,
|
|
||||||
MoveFollowPointRoute = 209,
|
|
||||||
MoveSeekEntity_CEntitySeekPosCalculatorStandard = 210,
|
|
||||||
MoveSeekEntity_CEntitySeekPosCalculatorLastNavMeshIntersection = 211,
|
|
||||||
//MoveSeekEntity_CEntitySeekPosCalculatorLastNavMeshIntersection = 212,
|
|
||||||
MoveSeekEntity_CEntitySeekPosCalculatorXYOffsetFixed = 213,
|
|
||||||
//MoveSeekEntity_CEntitySeekPosCalculatorXYOffsetFixed = 214,
|
|
||||||
ExhaustedFlee = 215,
|
|
||||||
GrowlAndFlee = 216,
|
|
||||||
ScenarioFlee = 217,
|
|
||||||
SmartFlee = 218,
|
|
||||||
FlyAway = 219,
|
|
||||||
WalkAway = 220,
|
|
||||||
Wander = 221,
|
|
||||||
WanderInArea = 222,
|
|
||||||
FollowLeaderInFormation = 223,
|
|
||||||
GoToPointAnyMeans = 224,
|
|
||||||
TurnToFaceEntityOrCoord = 225,
|
|
||||||
FollowLeaderAnyMeans = 226,
|
|
||||||
FlyToPoint = 228,
|
|
||||||
FlyingWander = 229,
|
|
||||||
GoToPointAiming = 230,
|
|
||||||
GoToScenario = 231,
|
|
||||||
SeekEntityAiming = 233,
|
|
||||||
SlideToCoord = 234,
|
|
||||||
SwimmingWander = 235,
|
|
||||||
MoveTrackingEntity = 237,
|
|
||||||
MoveFollowNavMesh = 238,
|
|
||||||
MoveGoToPointOnRoute = 239,
|
|
||||||
EscapeBlast = 240,
|
|
||||||
MoveWander = 241,
|
|
||||||
MoveBeInFormation = 242,
|
|
||||||
MoveCrowdAroundLocation = 243,
|
|
||||||
MoveCrossRoadAtTrafficLights = 244,
|
|
||||||
MoveWaitForTraffic = 245,
|
|
||||||
MoveGoToPointStandStillAchieveHeading = 246,
|
|
||||||
MoveGetOntoMainNavMesh = 251,
|
|
||||||
MoveSlideToCoord = 252,
|
|
||||||
MoveGoToPointRelativeToEntityAndStandStill = 253,
|
|
||||||
HelicopterStrafe = 254,
|
|
||||||
GetOutOfWater = 256,
|
|
||||||
MoveFollowEntityOffset = 259,
|
|
||||||
FollowWaypointRecording = 261,
|
|
||||||
MotionPed = 264,
|
|
||||||
MotionPedLowLod = 265,
|
|
||||||
HumanLocomotion = 268,
|
|
||||||
MotionBasicLocomotionLowLod = 269,
|
|
||||||
MotionStrafing = 270,
|
|
||||||
MotionTennis = 271,
|
|
||||||
MotionAiming = 272,
|
|
||||||
BirdLocomotion = 273,
|
|
||||||
FlightlessBirdLocomotion = 274,
|
|
||||||
FishLocomotion = 278,
|
|
||||||
QuadLocomotion = 279,
|
|
||||||
MotionDiving = 280,
|
|
||||||
MotionSwimming = 281,
|
|
||||||
MotionParachuting = 282,
|
|
||||||
MotionDrunk = 283,
|
|
||||||
RepositionMove = 284,
|
|
||||||
MotionAimingTransition = 285,
|
|
||||||
ThrowProjectile = 286,
|
|
||||||
Cover = 287,
|
|
||||||
MotionInCover = 288,
|
|
||||||
AimAndThrowProjectile = 289,
|
|
||||||
Gun = 290,
|
|
||||||
AimFromGround = 291,
|
|
||||||
AimGunVehicleDriveBy = 295,
|
|
||||||
AimGunScripted = 296,
|
|
||||||
ReloadGun = 298,
|
|
||||||
WeaponBlocked = 299,
|
|
||||||
EnterCover = 300,
|
|
||||||
ExitCover = 301,
|
|
||||||
AimGunFromCoverIntro = 302,
|
|
||||||
AimGunFromCoverOutro = 303,
|
|
||||||
AimGunBlindFire = 304,
|
|
||||||
CombatClosestTargetInArea = 307,
|
|
||||||
CombatAdditionalTask = 308,
|
|
||||||
InCover = 309,
|
|
||||||
AimSweep = 313,
|
|
||||||
SharkCircle = 318,
|
|
||||||
SharkAttack = 319,
|
|
||||||
Agitated = 320,
|
|
||||||
AgitatedAction = 321,
|
|
||||||
Confront = 322,
|
|
||||||
Intimidate = 323,
|
|
||||||
Shove = 324,
|
|
||||||
Shoved = 325,
|
|
||||||
CrouchToggle = 327,
|
|
||||||
Revive = 328,
|
|
||||||
Parachute = 334,
|
|
||||||
ParachuteObject = 335,
|
|
||||||
TakeOffPedVariation = 336,
|
|
||||||
CombatSeekCover = 339,
|
|
||||||
CombatFlank = 341,
|
|
||||||
Combat = 342,
|
|
||||||
CombatMounted = 343,
|
|
||||||
MoveCircle = 344,
|
|
||||||
MoveCombatMounted = 345,
|
|
||||||
Search = 346,
|
|
||||||
SearchOnFoot = 347,
|
|
||||||
SearchInAutomobile = 348,
|
|
||||||
SearchInBoat = 349,
|
|
||||||
SearchInHeli = 350,
|
|
||||||
ThreatResponse = 351,
|
|
||||||
Investigate = 352,
|
|
||||||
StandGuardFSM = 353,
|
|
||||||
Patrol = 354,
|
|
||||||
ShootAtTarget = 355,
|
|
||||||
SetAndGuardArea = 356,
|
|
||||||
StandGuard = 357,
|
|
||||||
Separate = 358,
|
|
||||||
StayInCover = 359,
|
|
||||||
VehicleCombat = 360,
|
|
||||||
VehiclePersuit = 361,
|
|
||||||
VehicleChase = 362,
|
|
||||||
DraggingToSafety = 363,
|
|
||||||
DraggedToSafety = 364,
|
|
||||||
VariedAimPose = 365,
|
|
||||||
MoveWithinAttackWindow = 366,
|
|
||||||
MoveWithinDefensiveArea = 367,
|
|
||||||
ShootOutTire = 368,
|
|
||||||
ShellShocked = 369,
|
|
||||||
BoatChase = 370,
|
|
||||||
BoatCombat = 371,
|
|
||||||
BoatStrafe = 372,
|
|
||||||
HeliChase = 373,
|
|
||||||
HeliCombat = 374,
|
|
||||||
SubmarineCombat = 375,
|
|
||||||
SubmarineChase = 376,
|
|
||||||
PlaneChase = 377,
|
|
||||||
TargetUnreachable = 378,
|
|
||||||
TargetUnreachableInInterior = 379,
|
|
||||||
TargetUnreachableInExterior = 380,
|
|
||||||
StealthKill = 381,
|
|
||||||
Writhe = 382,
|
|
||||||
Advance = 383,
|
|
||||||
Charge = 384,
|
|
||||||
MoveToTacticalPoint = 385,
|
|
||||||
ToHurtTransit = 386,
|
|
||||||
AnimatedHitByExplosion = 387,
|
|
||||||
NMRelax = 388,
|
|
||||||
NMPose = 390,
|
|
||||||
NMBrace = 391,
|
|
||||||
NMBuoyancy = 392,
|
|
||||||
NMInjuredOnGround = 393,
|
|
||||||
NMShot = 394,
|
|
||||||
NMHighFall = 395,
|
|
||||||
NMBalance = 396,
|
|
||||||
NMElectrocute = 397,
|
|
||||||
NMPrototype = 398,
|
|
||||||
NMExplosion = 399,
|
|
||||||
NMOnFire = 400,
|
|
||||||
NMScriptControl = 401,
|
|
||||||
NMJumpRollFromRoadVehicle = 402,
|
|
||||||
NMFlinch = 403,
|
|
||||||
NMSit = 404,
|
|
||||||
NMFallDown = 405,
|
|
||||||
BlendFromNM = 406,
|
|
||||||
NMControl = 407,
|
|
||||||
NMDangle = 408,
|
|
||||||
NMGenericAttach = 411,
|
|
||||||
NMDrunk = 412,
|
|
||||||
NMDraggingToSafety = 413,
|
|
||||||
NMThroughWindscreen = 414,
|
|
||||||
NMRiverRapids = 415,
|
|
||||||
NMSimple = 416,
|
|
||||||
RageRagdoll = 417,
|
|
||||||
JumpVault = 420,
|
|
||||||
Jump = 421,
|
|
||||||
Fall = 422,
|
|
||||||
ReactAimWeapon = 424,
|
|
||||||
Chat = 425,
|
|
||||||
MobilePhone = 426,
|
|
||||||
ReactToDeadPed = 427,
|
|
||||||
SearchForUnknownThreat = 429,
|
|
||||||
Bomb = 431,
|
|
||||||
Detonator = 432,
|
|
||||||
AnimatedAttach = 434,
|
|
||||||
CutScene = 440,
|
|
||||||
ReactToExplosion = 441,
|
|
||||||
ReactToImminentExplosion = 442,
|
|
||||||
DiveToGround = 443,
|
|
||||||
ReactAndFlee = 444,
|
|
||||||
Sidestep = 445,
|
|
||||||
CallPolice = 446,
|
|
||||||
ReactInDirection = 447,
|
|
||||||
ReactToBuddyShot = 448,
|
|
||||||
VehicleGoToAutomobileNew = 453,
|
|
||||||
VehicleGoToPlane = 454,
|
|
||||||
VehicleGoToHelicopter = 455,
|
|
||||||
VehicleGoToSubmarine = 456,
|
|
||||||
VehicleGoToBoat = 457,
|
|
||||||
VehicleGoToPointAutomobile = 458,
|
|
||||||
VehicleGoToPointWithAvoidanceAutomobile = 459,
|
|
||||||
VehiclePursue = 460,
|
|
||||||
VehicleRam = 461,
|
|
||||||
VehicleSpinOut = 462,
|
|
||||||
VehicleApproach = 463,
|
|
||||||
VehicleThreePointTurn = 464,
|
|
||||||
VehicleDeadDriver = 465,
|
|
||||||
VehicleCruiseNew = 466,
|
|
||||||
VehicleCruiseBoat = 467,
|
|
||||||
VehicleStop = 468,
|
|
||||||
VehiclePullOver = 469,
|
|
||||||
VehiclePassengerExit = 470,
|
|
||||||
VehicleFlee = 471,
|
|
||||||
VehicleFleeAirborne = 472,
|
|
||||||
VehicleFleeBoat = 473,
|
|
||||||
VehicleFollowRecording = 474,
|
|
||||||
VehicleFollow = 475,
|
|
||||||
VehicleBlock = 476,
|
|
||||||
VehicleBlockCruiseInFront = 477,
|
|
||||||
VehicleBlockBrakeInFront = 478,
|
|
||||||
VehicleBlockBackAndForth = 479,
|
|
||||||
VehicleCrash = 480,
|
|
||||||
VehicleLand = 481,
|
|
||||||
VehicleLandPlane = 482,
|
|
||||||
VehicleHover = 483,
|
|
||||||
VehicleAttack = 484,
|
|
||||||
VehicleAttackTank = 485,
|
|
||||||
VehicleCircle = 486,
|
|
||||||
VehiclePoliceBehaviour = 487,
|
|
||||||
VehiclePoliceBehaviourHelicopter = 488,
|
|
||||||
VehiclePoliceBehaviourBoat = 489,
|
|
||||||
VehicleEscort = 490,
|
|
||||||
VehicleHeliProtect = 491,
|
|
||||||
VehiclePlayerDriveAutomobile = 493,
|
|
||||||
VehiclePlayerDriveBike = 494,
|
|
||||||
VehiclePlayerDriveBoat = 495,
|
|
||||||
VehiclePlayerDriveSubmarine = 496,
|
|
||||||
VehiclePlayerDriveSubmarineCar = 497,
|
|
||||||
VehiclePlayerDrivePlane = 498,
|
|
||||||
VehiclePlayerDriveHeli = 499,
|
|
||||||
VehiclePlayerDriveAutogyro = 500,
|
|
||||||
VehiclePlayerDriveDiggerArm = 501,
|
|
||||||
VehiclePlayerDriveTrain = 502,
|
|
||||||
VehiclePlaneChase = 503,
|
|
||||||
VehicleNoDriver = 504,
|
|
||||||
VehicleAnimation = 505,
|
|
||||||
VehicleConvertibleRoof = 506,
|
|
||||||
VehicleParkNew = 507,
|
|
||||||
VehicleFollowWaypointRecording = 508,
|
|
||||||
VehicleGoToNavmesh = 509,
|
|
||||||
VehicleReactToCopSiren = 510,
|
|
||||||
VehicleGotoLongRange = 511,
|
|
||||||
VehicleWait = 512,
|
|
||||||
VehicleReverse = 513,
|
|
||||||
VehicleBrake = 514,
|
|
||||||
VehicleHandBrake = 515,
|
|
||||||
VehicleTurn = 516,
|
|
||||||
VehicleGoForward = 517,
|
|
||||||
VehicleSwerve = 518,
|
|
||||||
VehicleFlyDirection = 519,
|
|
||||||
VehicleHeadonCollision = 520,
|
|
||||||
VehicleBoostUseSteeringAngle = 521,
|
|
||||||
VehicleShotTire = 522,
|
|
||||||
VehicleBurnout = 523,
|
|
||||||
VehicleRevEngine = 524,
|
|
||||||
VehicleSurfaceInSubmarine = 525,
|
|
||||||
VehiclePullAlongside = 526,
|
|
||||||
VehicleTransformToSubmarine = 527,
|
|
||||||
AnimatedFallback = 528
|
|
||||||
}
|
|
||||||
|
|
||||||
function task_goto_entity(e: Entity, target: Entity, duration: int, distance: float, speed: float): void;
|
|
||||||
function task_combat_ped(ped: Ped, target: Ped, a3: int, a4: int): boolean;
|
|
||||||
function task_go_to_coord_by_any_means(ped: Ped, coords: v3, speed: float, p4: any, p5: boolean, walkStyle: int, a7: float): any;
|
|
||||||
function task_wander_standard(ped: Ped, unk0: float, unk1: boolean): boolean;
|
|
||||||
function task_vehicle_drive_wander(ped: Ped, vehicle: Vehicle, speed: float, driveStyle: int): void;
|
|
||||||
function task_start_scenario_in_place(ped: Ped, name: string, unkDelay: int, playEnterAnim: boolean): void;
|
|
||||||
function task_start_scenario_at_position(ped: Ped, name: string, coord: v3, heading: float, duration: int, sittingScenario: boolean, teleport: boolean): void;
|
|
||||||
function task_stand_guard(ped: Ped, coord: v3, heading: float, name: string): void;
|
|
||||||
function play_anim_on_running_scenario(ped: Ped, dict: string, name: string): void;
|
|
||||||
function does_scenario_group_exist(name: string): boolean;
|
|
||||||
function is_scenario_group_enabled(name: string): boolean;
|
|
||||||
function set_scenario_group_enabled(name: string, b: boolean): boolean;
|
|
||||||
function reset_scenario_groups_enabled(): void;
|
|
||||||
function set_exclusive_scenario_group(name: string): boolean;
|
|
||||||
function reset_exclusive_scenario_group(): boolean;
|
|
||||||
function is_scenario_type_enabled(name: string): boolean;
|
|
||||||
function set_scenario_type_enabled(name: string, b: boolean): boolean;
|
|
||||||
function reset_scenario_types_enabled(): void;
|
|
||||||
function is_ped_active_in_scenario(ped: Ped): boolean;
|
|
||||||
function task_follow_to_offset_of_entity(ped: Ped, entity: Entity, offset: v3, speed: float, timeout: int, stopRange: float, persistFollowing: boolean): void;
|
|
||||||
function task_vehicle_drive_to_coord_longrange(ped: Ped, vehicle: Vehicle, pos: v3, speed: float, mode: int, stopRange: float): void;
|
|
||||||
function task_shoot_at_entity(entity: Entity, target: Entity, duration: int, firingPattern: Hash): void;
|
|
||||||
function task_vehicle_escort(ped: Ped, vehicle: Vehicle, targetVehicle: Vehicle, mode: int, speed: float, drivingStyle: int, minDistance: float, a8: int, noRoadsDistance: float): void;
|
|
||||||
function task_vehicle_follow(driver: Ped, vehicle: Vehicle, targetEntity: Entity, speed: float, drivingStyle: int, minDistance: int): void;
|
|
||||||
function task_vehicle_drive_to_coord(ped: Ped, vehicle: Vehicle, coord: v3, speed: float, a5: int, vehicleModel: Hash, driveMode: int, stopRange: float, a9: float): void;
|
|
||||||
function task_vehicle_shoot_at_coord(ped: Ped, coord: v3, a3: float): void;
|
|
||||||
function task_vehicle_shoot_at_ped(ped: Ped, target: Ped, a3: float): void;
|
|
||||||
function task_vehicle_aim_at_coord(ped: Ped, coord: v3): void;
|
|
||||||
function task_vehicle_aim_at_ped(ped: Ped, target: Ped): void;
|
|
||||||
function task_stay_in_cover(ped: Ped): void;
|
|
||||||
function task_go_to_coord_while_aiming_at_coord(ped: Ped, gotoCoord: v3, aimCoord: v3, moveSpeed: float, a5: boolean, a6: float, a7: float, a8: boolean, flags: any, a10: boolean, firingPattern: Hash): void;
|
|
||||||
function task_go_to_coord_while_aiming_at_entity(ped: Ped, gotoCoord: v3, target: Entity, moveSpeed: float, a5: boolean, a6: float, a7: float, a8: boolean, flags: any, a10: boolean, firingPattern: Hash): void;
|
|
||||||
function task_go_to_entity_while_aming_at_coord(ped: Ped, gotoEntity: Entity, aimCoord: v3, a4: float, shoot: boolean, a6: float, a7: float, a8: boolean, a9: boolean, firingPattern: Hash): void;
|
|
||||||
function task_go_to_entity_while_aiming_at_entity(ped: Ped, gotoEntity: Entity, target: Entity, a4: float, shoot: boolean, a6: float, a7: float, a8: boolean, a9: boolean, firingPattern: Hash): void;
|
|
||||||
function task_open_vehicle_door(ped: Ped, vehicle: Vehicle, timeOut: int, doorIndex: int, speed: float): void;
|
|
||||||
function task_enter_vehicle(ped: Ped, vehicle: Vehicle, timeout: int, seat: int, speed: float, flag: uint32_t, p6: any): void;
|
|
||||||
function task_leave_vehicle(ped: Ped, vehicle: Vehicle, flag: uint32_t): void;
|
|
||||||
function task_sky_dive(ped: Ped, a2: boolean): void;
|
|
||||||
function task_parachute(ped: Ped, a2: boolean, a3: boolean): void;
|
|
||||||
function task_parachute_to_target(ped: Ped, coord: v3): void;
|
|
||||||
function set_parachute_task_target(ped: Ped, coord: v3): void;
|
|
||||||
function set_parachute_task_thrust(ped: Ped, thrust: float): void;
|
|
||||||
function task_rappel_from_heli(ped: Ped, a2: float): void;
|
|
||||||
function task_vehicle_chase(driver: Ped, target: Entity): void;
|
|
||||||
function set_task_vehicle_chase_behaviour_flag(ped: Ped, flag: int, set: boolean): void;
|
|
||||||
function set_task_vehicle_chase_ideal_persuit_distance(ped: Ped, dist: float): void;
|
|
||||||
function task_shoot_gun_at_coord(ped: Ped, coord: v3, duration: int, firingPattern: Hash): void;
|
|
||||||
function task_aim_gun_at_coord(ped: Ped, coord: v3, time: int, a4: boolean, a5: boolean): void;
|
|
||||||
function task_turn_ped_to_face_entity(ped: Ped, entity: Entity, duration: int): void;
|
|
||||||
function task_aim_gun_at_entity(ped: Ped, entity: Entity, duration: int, a4: boolean): void;
|
|
||||||
function is_task_active(ped: Ped, taskId: any): boolean;
|
|
||||||
|
|
||||||
}
|
|
||||||
|
|
||||||
15
ts-lua/types/RAGE/Audio.d.ts
vendored
15
ts-lua/types/RAGE/Audio.d.ts
vendored
@@ -1,15 +0,0 @@
|
|||||||
/**
|
|
||||||
* Audio Functions
|
|
||||||
* @public
|
|
||||||
* @noSelf
|
|
||||||
*/
|
|
||||||
declare namespace audio {
|
|
||||||
|
|
||||||
function play_sound(soundId: int, audioName: string, audioRef: string, p4: boolean, p5: any, p6: boolean): void;
|
|
||||||
function play_sound_frontend(soundId: int, audioName: string, audioRef: string, p4: boolean): void;
|
|
||||||
function play_sound_from_entity(soundId: int, audioName: string, entity: Entity, audioRef: string): void;
|
|
||||||
function play_sound_from_coord(soundId: int, audioName: string, pos: v3, audioRef: string, a5: boolean, range: int, a7: boolean): void;
|
|
||||||
function stop_sound(soundId: int): void;
|
|
||||||
|
|
||||||
}
|
|
||||||
|
|
||||||
14
ts-lua/types/RAGE/Cam.d.ts
vendored
14
ts-lua/types/RAGE/Cam.d.ts
vendored
@@ -1,14 +0,0 @@
|
|||||||
/**
|
|
||||||
* Cam Functions
|
|
||||||
* @public
|
|
||||||
* @noSelf
|
|
||||||
*/
|
|
||||||
declare namespace cam {
|
|
||||||
|
|
||||||
function get_gameplay_cam_rot(): v3;
|
|
||||||
function get_gameplay_cam_pos(): v3;
|
|
||||||
function get_gameplay_cam_relative_pitch(): float;
|
|
||||||
function get_gameplay_cam_relative_yaw(): float;
|
|
||||||
|
|
||||||
}
|
|
||||||
|
|
||||||
15
ts-lua/types/RAGE/Control.d.ts
vendored
15
ts-lua/types/RAGE/Control.d.ts
vendored
@@ -1,15 +0,0 @@
|
|||||||
/**
|
|
||||||
* Control Functions
|
|
||||||
* @public
|
|
||||||
* @noSelf
|
|
||||||
*/
|
|
||||||
declare namespace control {
|
|
||||||
|
|
||||||
function disable_control_action(inputGroup: int, control: int, disable: boolean): boolean;
|
|
||||||
function is_control_just_pressed(inputGroup: int, control: int): boolean;
|
|
||||||
function is_disabled_control_just_pressed(inputGroup: int, control: int): boolean;
|
|
||||||
function is_control_pressed(inputGroup: int, control: int): boolean;
|
|
||||||
function is_disabled_control_pressed(inputGroup: int, control: int): boolean;
|
|
||||||
|
|
||||||
}
|
|
||||||
|
|
||||||
14
ts-lua/types/RAGE/Cutscene.d.ts
vendored
14
ts-lua/types/RAGE/Cutscene.d.ts
vendored
@@ -1,14 +0,0 @@
|
|||||||
/**
|
|
||||||
* Cutscene Functions
|
|
||||||
* @public
|
|
||||||
* @noSelf
|
|
||||||
*/
|
|
||||||
declare namespace cutscene {
|
|
||||||
|
|
||||||
function stop_cutscene_immediately(): void;
|
|
||||||
function remove_cutscene(): void;
|
|
||||||
function is_cutscene_active(): boolean;
|
|
||||||
function is_cutscene_playing(): boolean;
|
|
||||||
|
|
||||||
}
|
|
||||||
|
|
||||||
15
ts-lua/types/RAGE/Decorator.d.ts
vendored
15
ts-lua/types/RAGE/Decorator.d.ts
vendored
@@ -1,15 +0,0 @@
|
|||||||
/**
|
|
||||||
* Decorator Functions
|
|
||||||
* @public
|
|
||||||
* @noSelf
|
|
||||||
*/
|
|
||||||
declare namespace decorator {
|
|
||||||
|
|
||||||
function decor_register(name: string, type: int): void;
|
|
||||||
function decor_exists_on(e: Entity, decor: string): boolean;
|
|
||||||
function decor_remove(e: Entity, decor: string): boolean;
|
|
||||||
function decor_get_int(entity: Entity, name: string): int;
|
|
||||||
function decor_set_int(entity: Entity, name: string, value: int) : boolean;
|
|
||||||
|
|
||||||
}
|
|
||||||
|
|
||||||
73
ts-lua/types/RAGE/Entity.d.ts
vendored
73
ts-lua/types/RAGE/Entity.d.ts
vendored
@@ -1,73 +0,0 @@
|
|||||||
/**
|
|
||||||
* Entity Functions
|
|
||||||
* @public
|
|
||||||
* @noSelf
|
|
||||||
*/
|
|
||||||
declare namespace entity {
|
|
||||||
|
|
||||||
function get_entity_coords(entity: Entity): v3;
|
|
||||||
function set_entity_coords_no_offset(entity: Entity, pos: v3): boolean;
|
|
||||||
function get_entity_rotation(entity: Entity): v3;
|
|
||||||
function set_entity_rotation(entity: Entity, rot: v3): boolean;
|
|
||||||
function set_entity_heading(entity: Entity, heading: float): boolean;
|
|
||||||
function set_entity_velocity(entity: Entity, velocity: v3): boolean;
|
|
||||||
function get_entity_velocity(entity: Entity): v3;
|
|
||||||
function is_an_entity(entity: Entity): boolean;
|
|
||||||
function is_entity_a_ped(entity: Entity): boolean;
|
|
||||||
function is_entity_a_vehicle(entity: Entity): boolean;
|
|
||||||
function is_entity_an_object(entity: Entity): boolean;
|
|
||||||
function is_entity_dead(entity: Entity): boolean;
|
|
||||||
function is_entity_on_fire(entity: Entity): boolean;
|
|
||||||
function is_entity_visible(entity: Entity): boolean;
|
|
||||||
function is_entity_attached(entity: Entity): boolean;
|
|
||||||
function set_entity_visible(entity: Entity, toggle: boolean): boolean;
|
|
||||||
function get_entity_type(entity: Entity): int;
|
|
||||||
function set_entity_gravity(entity: Entity, gravity: boolean): boolean;
|
|
||||||
function apply_force_to_entity(ped: Ped, forceType: int, x: float, y: float, z: float, rx: float, ry: float, rz: float, isRel: boolean, highForce: boolean): void;
|
|
||||||
function get_entity_attached_to(entity: Entity): Entity;
|
|
||||||
function detach_entity(e: Entity): boolean;
|
|
||||||
function get_entity_model_hash(e: Entity): Hash;
|
|
||||||
function get_entity_heading(entity: Entity): float;
|
|
||||||
function attach_entity_to_entity(subject: Entity, target: Entity, boneIndex: int, offset: v3, rot: v3, softPinning: boolean, collision: boolean, isPed: boolean, vertexIndex: int, fixedRot: boolean): boolean;
|
|
||||||
function set_entity_as_mission_entity(entity: Entity, toggle: boolean, unk: boolean): void;
|
|
||||||
function set_entity_collision(entity: Entity, toggle: boolean, physics: boolean, unk0: boolean): boolean;
|
|
||||||
function is_entity_in_air(entity: Entity): boolean;
|
|
||||||
function set_entity_as_no_longer_needed(entity: Entity): boolean;
|
|
||||||
function set_entity_no_collsion_entity(entity: Entity, target: Entity, unk: boolean): boolean;
|
|
||||||
function freeze_entity(entity: Entity, toggle: boolean): void;
|
|
||||||
function get_entity_offset_from_coords(lEntity: Entity, coords: v3): [boolean, v3];
|
|
||||||
function get_entity_offset_from_entity(lEntity: Entity, lEntity2: Entity): [boolean, v3];
|
|
||||||
function set_entity_alpha(entity: Entity, alpha: int, skinput: boolean): void;
|
|
||||||
function reset_entity_alpha(entity: Entity): void;
|
|
||||||
function delete_entity(e: Entity): boolean;
|
|
||||||
function set_entity_god_mode(entity: Entity, toggle: boolean): void;
|
|
||||||
function get_entity_god_mode(entity: Entity): boolean;
|
|
||||||
function is_entity_in_water(entity: Entity): boolean;
|
|
||||||
function get_entity_speed(entity: Entity): float;
|
|
||||||
function set_entity_lights(entity: Entity, toggle: boolean): void;
|
|
||||||
function set_entity_max_speed(entity: Entity, speed: float): void;
|
|
||||||
function get_entity_pitch(entity: Entity): float;
|
|
||||||
function get_entity_roll(e: Entity): float;
|
|
||||||
function get_entity_physics_rotation(e: Entity): v3;
|
|
||||||
function get_entity_physics_heading(e: Entity): float;
|
|
||||||
function get_entity_physics_pitch(e: Entity): float;
|
|
||||||
function get_entity_physics_roll(e: Entity): float;
|
|
||||||
function does_entity_have_physics(entity: Entity): boolean;
|
|
||||||
function get_entity_rotation_velocity(entity: Entity): v3;
|
|
||||||
function get_entity_submerged_level(entity: Entity): float;
|
|
||||||
function get_entity_population_type(entity: Entity): int32_t;
|
|
||||||
function is_entity_static(entity: Entity): boolean;
|
|
||||||
function is_entity_in_zone(entity: Entity, zone: string): boolean;
|
|
||||||
function is_entity_upright(entity: Entity, angle: float): boolean;
|
|
||||||
function is_entity_upside_down(entity: Entity): boolean;
|
|
||||||
function has_entity_been_damaged_by_any_object(entity: Entity): boolean;
|
|
||||||
function has_entity_been_damaged_by_any_vehicle(entity: Entity): boolean;
|
|
||||||
function has_entity_been_damaged_by_any_ped(entity: Entity): boolean;
|
|
||||||
function has_entity_been_damaged_by_entity(e1: Entity, e2: Entity): boolean;
|
|
||||||
function does_entity_have_drawable(entity: Entity): boolean;
|
|
||||||
function has_entity_collided_with_anything(entity: Entity): boolean;
|
|
||||||
function get_entity_entity_has_collided_with(entity: Entity): Entity;
|
|
||||||
function get_entity_bone_index_by_name(entity: Entity, name: string): int;
|
|
||||||
|
|
||||||
}
|
|
||||||
|
|
||||||
13
ts-lua/types/RAGE/Fire.d.ts
vendored
13
ts-lua/types/RAGE/Fire.d.ts
vendored
@@ -1,13 +0,0 @@
|
|||||||
/**
|
|
||||||
* Fire Functions
|
|
||||||
* @public
|
|
||||||
* @noSelf
|
|
||||||
*/
|
|
||||||
declare namespace fire {
|
|
||||||
|
|
||||||
function add_explosion(pos: v3, type: int, isAudible: boolean, isInvis: boolean, fCamShake: float, owner: Ped): boolean;
|
|
||||||
function start_entity_fire(ped: Ped): Ped;
|
|
||||||
function stop_entity_fire(ped: Ped): void;
|
|
||||||
|
|
||||||
}
|
|
||||||
|
|
||||||
35
ts-lua/types/RAGE/Gameplay.d.ts
vendored
35
ts-lua/types/RAGE/Gameplay.d.ts
vendored
@@ -1,35 +0,0 @@
|
|||||||
/**
|
|
||||||
* Gameplay Functions
|
|
||||||
* @public
|
|
||||||
* @noSelf
|
|
||||||
*/
|
|
||||||
declare namespace gameplay {
|
|
||||||
|
|
||||||
function get_hash_key(input: string): Hash;
|
|
||||||
function display_onscreen_keyboard(title: string, default_text: string, maxLength: int): void;
|
|
||||||
function update_onscreen_keyboard(): boolean;
|
|
||||||
function get_onscreen_keyboard_result(): string;
|
|
||||||
function is_onscreen_keyboard_active(): boolean;
|
|
||||||
function set_override_weather(weatherIndex: int): void;
|
|
||||||
function clear_override_weather(): void;
|
|
||||||
function set_blackout(toggle: boolean): void;
|
|
||||||
function set_mobile_radio(toggle: boolean): void;
|
|
||||||
function get_game_state(): int;
|
|
||||||
function is_game_state(num: int): boolean;
|
|
||||||
function clear_area_of_objects(coord: v3, radius: float, flags: int): void;
|
|
||||||
function clear_area_of_vehicles(coord: v3, radius: float, a3: boolean, a4: boolean, a5: boolean, a6: boolean, a7: boolean): void;
|
|
||||||
function clear_area_of_peds(coord: v3, radius: float, a3: boolean): void;
|
|
||||||
function clear_area_of_cops(coord: v3, radius: float, a3: boolean): void;
|
|
||||||
function set_cloud_hat_opacity(opacity: float): void;
|
|
||||||
function get_cloud_hat_opacity(): float;
|
|
||||||
function preload_cloud_hat(szName: string): void;
|
|
||||||
function clear_cloud_hat(): void;
|
|
||||||
function load_cloud_hat(szName: string, transitionTime: float): void;
|
|
||||||
function unload_cloud_hat(szName: string, a2: float): void;
|
|
||||||
function get_ground_z(pos: v3): [boolean,float];
|
|
||||||
function get_frame_count(): uint64_t;
|
|
||||||
function get_frame_time(): float;
|
|
||||||
function shoot_single_bullet_between_coords(start: v3, end: v3, damage: int32_t, weapon: Hash, owner: Ped, audible: boolean, invisible: boolean, speed: float): boolean;
|
|
||||||
|
|
||||||
}
|
|
||||||
|
|
||||||
55
ts-lua/types/RAGE/Graphics.d.ts
vendored
55
ts-lua/types/RAGE/Graphics.d.ts
vendored
@@ -1,55 +0,0 @@
|
|||||||
/**
|
|
||||||
* Graphics Functions
|
|
||||||
* @public
|
|
||||||
* @noSelf
|
|
||||||
*/
|
|
||||||
declare namespace graphics {
|
|
||||||
|
|
||||||
function get_screen_height(): int;
|
|
||||||
function get_screen_width(): int;
|
|
||||||
function request_named_ptfx_asset(asset: string): void;
|
|
||||||
function has_named_ptfx_asset_loaded(asset: string): boolean;
|
|
||||||
function set_next_ptfx_asset(asset: string): void;
|
|
||||||
function set_next_ptfx_asset_by_hash(hash: Hash): void;
|
|
||||||
function start_ptfx_looped_on_entity(name: string, e: Entity, offset: v3, rot: v3, scale: float): Ptfx;
|
|
||||||
function start_ptfx_non_looped_on_entity(name: string, e: Entity, offset: v3, rot: v3, scale: float): boolean;
|
|
||||||
function remove_ptfx_from_entity(entity: Entity): void;
|
|
||||||
function does_looped_ptfx_exist(ptfx: Ptfx): boolean;
|
|
||||||
function start_particle_fx_looped_at_coord(name: string, pos: v3, rot: v3, scale: float, xAxis: boolean, yAxis: boolean, zAxis: boolean, a8: boolean): Ptfx;
|
|
||||||
function start_particle_fx_non_looped_at_coord(name: string, pos: v3, rot: v3, scale: float, xAxis: boolean, yAxis: boolean, zAxis: boolean): boolean;
|
|
||||||
function start_networked_particle_fx_non_looped_at_coord(name: string, pos: v3, rot: v3, scale: float, xAxis: boolean, yAxis: boolean, zAxis: boolean): boolean;
|
|
||||||
function remove_particle_fx(ptfx: Ptfx, a2: boolean): void;
|
|
||||||
function remove_particle_fx_in_range(pos: v3, range: float): void;
|
|
||||||
function set_particle_fx_looped_offsets(ptfx: Ptfx, pos: v3, rot: v3): void;
|
|
||||||
function set_particle_fx_looped_evolution(ptfx: Ptfx, propertyName: string, amount: float, a4: boolean): void;
|
|
||||||
function set_particle_fx_looped_color(ptfx: Ptfx, r: float, b: float, g: float, a5: boolean): void;
|
|
||||||
function set_particle_fx_looped_alpha(ptfx: Ptfx, a: float): void;
|
|
||||||
function set_particle_fx_looped_scale(ptfx: Ptfx, scale: float): void;
|
|
||||||
function set_particle_fx_looped_far_clip_dist(ptfx: Ptfx, dist: float): void;
|
|
||||||
function enable_clown_blood_vfx(toggle: boolean): void;
|
|
||||||
function enable_alien_blood_vfx(toggle: boolean): void;
|
|
||||||
function animpostfx_play(effect: Hash, duration: int32_t, looped: boolean): void;
|
|
||||||
function animpostfx_stop(effect: Hash): void;
|
|
||||||
function animpostfx_is_running(effect: Hash): boolean;
|
|
||||||
function animpostfx_stop_all(): void;
|
|
||||||
function request_scaleform_movie(szName: string): any;
|
|
||||||
function begin_scaleform_movie_method(scaleform: any, szMethod: string): boolean;
|
|
||||||
function scaleform_movie_method_add_param_texture_name_string(val: string): void;
|
|
||||||
function scaleform_movie_method_add_param_int(val: int32_t): void;
|
|
||||||
function scaleform_movie_method_add_param_float(val: float): void;
|
|
||||||
function scaleform_movie_method_add_param_boolean(val: boolean): void;
|
|
||||||
function draw_scaleform_movie_fullscreen(scaleform: any, r: int, g: int, b: int, a: int, a6: int): void;
|
|
||||||
function draw_scaleform_movie(scaleform: any, x: float, y: float, w: float, h: float, r: int, g: int, b: int, a: int, a10: int): void;
|
|
||||||
function end_scaleform_movie_method(): void;
|
|
||||||
function draw_marker(type: any, pos: v3, dir: v3, rot: v3, scale: v3, red: int, green: int, blue: int, alpha: int, bobUpAndDown: boolean, faceCam: boolean, a12: int, rotate: boolean, textureDict: string|null, textureName: string|null, drawOntEnts: boolean): void;
|
|
||||||
function create_checkpoint(type: any, thisPos: v3, nextPos: v3, radius: float, red: int, green: int, blue: int, alpha: int, reserved: int): any;
|
|
||||||
function set_checkpoint_icon_height(checkpoint: any, height: float): void;
|
|
||||||
function set_checkpoint_cylinder_height(checkpoint: any, nearHeight: float, farHeight: float, radius: float): void;
|
|
||||||
function set_checkpoint_rgba(checkpoint: any, r: int, g: int, b: int, a: int): void;
|
|
||||||
function set_checkpoint_icon_rgba(checkpoint: any, r: int, g: int, b: int, a: int): void;
|
|
||||||
function delete_checkpoint(checkpoint: any): void;
|
|
||||||
function has_scaleform_movie_loaded(scaleform: any): boolean;
|
|
||||||
function set_scaleform_movie_as_no_longer_needed(scaleform: any): void;
|
|
||||||
|
|
||||||
}
|
|
||||||
|
|
||||||
15
ts-lua/types/RAGE/Interior.d.ts
vendored
15
ts-lua/types/RAGE/Interior.d.ts
vendored
@@ -1,15 +0,0 @@
|
|||||||
/**
|
|
||||||
* Interior Functions
|
|
||||||
* @public
|
|
||||||
* @noSelf
|
|
||||||
*/
|
|
||||||
declare namespace interior {
|
|
||||||
|
|
||||||
function get_interior_from_entity(entity: Entity): any;
|
|
||||||
function get_interior_at_coords_with_type(coords: v3, interiorType: string): any;
|
|
||||||
function enable_interior_prop(id: any, prop: string): void;
|
|
||||||
function disable_interior_prop(id: any, prop: string): void;
|
|
||||||
function refresh_interior(id: any): void;
|
|
||||||
|
|
||||||
}
|
|
||||||
|
|
||||||
27
ts-lua/types/RAGE/Network.d.ts
vendored
27
ts-lua/types/RAGE/Network.d.ts
vendored
@@ -1,27 +0,0 @@
|
|||||||
/**
|
|
||||||
* Network Functions
|
|
||||||
* @public
|
|
||||||
* @noSelf
|
|
||||||
*/
|
|
||||||
declare namespace network {
|
|
||||||
|
|
||||||
function network_is_host(): boolean;
|
|
||||||
function has_control_of_entity(entity: Entity): boolean;
|
|
||||||
function request_control_of_entity(entity: Entity): boolean;
|
|
||||||
function is_session_started(): boolean;
|
|
||||||
function network_session_kick_player(player: Player): void;
|
|
||||||
function is_friend_online(name: string): boolean;
|
|
||||||
function is_friend_in_multiplayer(name: string): boolean;
|
|
||||||
function get_friend_scid(name: string): uint32_t;
|
|
||||||
function get_friend_count(): uint32_t;
|
|
||||||
function get_max_friends(): uint32_t;
|
|
||||||
function network_hash_from_player(player: Player): Hash;
|
|
||||||
function get_friend_index_name(index: uint32_t): string|null;
|
|
||||||
function is_friend_index_online(index: uint32_t): boolean;
|
|
||||||
function is_scid_friend(scid: uint32_t): boolean;
|
|
||||||
function get_entity_player_is_spectating(player: Player): Entity|null;
|
|
||||||
function get_player_player_is_spectating(player: Player): Player|null;
|
|
||||||
function send_chat_message(msg: string, teamOnly: boolean): boolean;
|
|
||||||
|
|
||||||
}
|
|
||||||
|
|
||||||
13
ts-lua/types/RAGE/Object.d.ts
vendored
13
ts-lua/types/RAGE/Object.d.ts
vendored
@@ -1,13 +0,0 @@
|
|||||||
/**
|
|
||||||
* Object Functions
|
|
||||||
* @public
|
|
||||||
* @noSelf
|
|
||||||
*/
|
|
||||||
declare namespace object {
|
|
||||||
|
|
||||||
function create_object(model: Hash, pos: v3, networked: boolean, dynamic: boolean): Object ;
|
|
||||||
function get_all_objects(): vector<Object>;
|
|
||||||
function get_all_pickups(): vector<Pickup>;
|
|
||||||
|
|
||||||
}
|
|
||||||
|
|
||||||
83
ts-lua/types/RAGE/Ped.d.ts
vendored
83
ts-lua/types/RAGE/Ped.d.ts
vendored
@@ -1,83 +0,0 @@
|
|||||||
/**
|
|
||||||
* Ped Functions
|
|
||||||
* @public
|
|
||||||
* @noSelf
|
|
||||||
*/
|
|
||||||
declare namespace ped {
|
|
||||||
|
|
||||||
function is_ped_in_any_vehicle(ped: Ped): boolean;
|
|
||||||
function set_group_formation(group: Ped, formation: int): boolean;
|
|
||||||
function set_ped_as_group_member(ped: Ped, groupId: int): boolean;
|
|
||||||
function get_ped_group(ped: Ped): Group;
|
|
||||||
function get_group_size(group: int): int;
|
|
||||||
function get_ped_health(ped: Ped): float;
|
|
||||||
function set_ped_health(ped: Ped, value: float): boolean;
|
|
||||||
function is_ped_ragdoll(ped: Ped): boolean;
|
|
||||||
function is_ped_a_player(ped: Ped): boolean;
|
|
||||||
function get_current_ped_weapon(ped: Ped): Hash;
|
|
||||||
function set_ped_into_vehicle(ped: Ped, vehicle: Vehicle, seat: int): boolean;
|
|
||||||
function get_ped_drawable_variation(ped: Ped, group: int): int;
|
|
||||||
function get_ped_texture_variation(ped: Ped, group: int): int;
|
|
||||||
function get_ped_prop_index(ped: Ped, group: int): int;
|
|
||||||
function get_ped_prop_texture_index(ped: Ped, group: int): int;
|
|
||||||
function set_ped_component_variation(ped: Ped, component: int, drawable: int, texture: int, pallette: int): boolean;
|
|
||||||
function set_ped_prop_index(ped: Ped, component: int, drawable: int, texture: int, unk: int): boolean;
|
|
||||||
function set_ped_can_switch_weapons(ped: Ped, toggle: boolean): void;
|
|
||||||
function is_ped_shooting(ped: Ped): boolean;
|
|
||||||
function get_ped_bone_index(ped: Ped, bone: int): int;
|
|
||||||
function get_ped_bone_coords(ped: Ped, boneId: Hash, offset: v3): [boolean, v3];
|
|
||||||
function get_ped_relationship_group_hash(ped: Ped): Hash;
|
|
||||||
function set_ped_relationship_group_hash(ped: Ped, hash: Hash): void;
|
|
||||||
function get_vehicle_ped_is_using(ped: Ped): Vehicle;
|
|
||||||
function clear_all_ped_props(ped: Ped): void;
|
|
||||||
function clear_ped_tasks_immediately(ped: Ped): int;
|
|
||||||
function clear_ped_blood_damage(ped: Ped): void;
|
|
||||||
function is_ped_in_vehicle(ped: Ped, vehicle: Vehicle): boolean;
|
|
||||||
function is_ped_using_any_scenario(ped: Ped): boolean;
|
|
||||||
function set_ped_to_ragdoll(ped: Ped, time1: int, time2: int, type: int): boolean;
|
|
||||||
function set_ped_can_ragdoll(ped: Ped, toggle: boolean): boolean;
|
|
||||||
function can_ped_ragdoll(ped: Ped): boolean;
|
|
||||||
function get_ped_last_weapon_impact(ped: Ped): [boolean, v3];
|
|
||||||
function set_ped_combat_ability(ped: Ped, ability: BYTE): boolean;
|
|
||||||
function get_ped_max_health(entity: Entity): float;
|
|
||||||
function set_ped_max_health(entity: Entity, health: float): boolean;
|
|
||||||
function resurrect_ped(ped: Ped): boolean;
|
|
||||||
function set_ped_combat_movement(ped: Ped, type: int): void;
|
|
||||||
function set_ped_combat_range(ped: Ped, type: int): void;
|
|
||||||
function set_ped_combat_attributes(ped: Ped, attr: int, toggle: boolean): void;
|
|
||||||
function set_ped_accuracy(ped: Ped, accuracy: int): void;
|
|
||||||
function create_ped(type: int, model: Hash, pos: v3, heading: float, isNetworked: boolean, unk1: boolean): Ped;
|
|
||||||
function get_number_of_ped_drawable_variations(ped: Ped, comp: int): int;
|
|
||||||
function get_number_of_ped_texture_variations(ped: Ped, comp: int, draw: int): int;
|
|
||||||
function get_number_of_ped_prop_drawable_variations(ped: Ped, groupId: int): int;
|
|
||||||
function get_number_of_ped_prop_texture_variations(ped: Ped, groupId: int, drawId: int): int;
|
|
||||||
function set_ped_random_component_variation(ped: Ped): void;
|
|
||||||
function set_ped_default_component_variation(ped: Ped): void;
|
|
||||||
function set_ped_movement_clipset(ped: Ped, szClipset: string): void;
|
|
||||||
function reset_ped_movement_clipset(ped: Ped, unk0: boolean): void;
|
|
||||||
function clone_ped(ped: Ped): Ped;
|
|
||||||
function set_ped_config_flag(ped: Ped, flag: int, value: uint8_t): boolean;
|
|
||||||
function set_ped_ragdoll_blocking_flags(ped: Ped, flags: int): boolean;
|
|
||||||
function reset_ped_ragdoll_blocking_flags(ped: Ped, flags: int): boolean;
|
|
||||||
function set_ped_density_multiplier_this_frame(mult: float): void;
|
|
||||||
function set_scenario_ped_density_multiplier_this_frame(m1: float, m2: float): void;
|
|
||||||
function get_all_peds(): vector<Ped>;
|
|
||||||
function create_group(): Group;
|
|
||||||
function remove_group(group: Group): void;
|
|
||||||
function set_ped_as_group_leader(ped: Ped, group: Group): void;
|
|
||||||
function remove_ped_from_group(ped: Ped): void;
|
|
||||||
function is_ped_group_member(ped: Ped, group: Group): boolean;
|
|
||||||
function set_group_formation_spacing(group: Group, a2: float, a3: float, a4: float): boolean;
|
|
||||||
function reset_group_formation_default_spacing(group: Group): boolean;
|
|
||||||
function set_ped_never_leaves_group(ped: Ped, toggle: boolean): void;
|
|
||||||
function does_group_exist(group: Group): boolean;
|
|
||||||
function is_ped_in_group(ped: Ped): boolean;
|
|
||||||
function set_create_random_cops(t: boolean): void;
|
|
||||||
function can_create_random_cops(): boolean;
|
|
||||||
function is_ped_swimming(ped: Ped): boolean;
|
|
||||||
function is_ped_swimming_underwater(ped: Ped): boolean;
|
|
||||||
function clear_relationship_between_groups(group1: Hash, group2: Hash): void;
|
|
||||||
function set_relationship_between_groups(relation: int, group1: Hash, group2: Hash): void;
|
|
||||||
|
|
||||||
}
|
|
||||||
|
|
||||||
74
ts-lua/types/RAGE/Player.d.ts
vendored
74
ts-lua/types/RAGE/Player.d.ts
vendored
@@ -1,74 +0,0 @@
|
|||||||
/**
|
|
||||||
* Player Functions
|
|
||||||
* @public
|
|
||||||
* @noSelf
|
|
||||||
*/
|
|
||||||
declare namespace player {
|
|
||||||
|
|
||||||
enum eModderDetectionFlags {
|
|
||||||
MDF_MANUAL = 1 << 0x00,
|
|
||||||
MDF_PLAYER_MODEL = 1 << 0x01,
|
|
||||||
MDF_SCID_0 = 1 << 0x02,
|
|
||||||
MDF_SCID_SPOOF = 1 << 0x03,
|
|
||||||
MDF_INVALID_OBJECT_CRASH = 1 << 0x04,
|
|
||||||
MDF_INVALID_PED_CRASH = 1 << 0x05,
|
|
||||||
MDF_CLONE_SPAWN = 1 << 0x06,
|
|
||||||
MDF_MODEL_CHANGE_CRASH = 1 << 0x07,
|
|
||||||
MDF_PLAYER_MODEL_CHANGE = 1 << 0x08,
|
|
||||||
MDF_RAC = 1 << 0x09,
|
|
||||||
MDF_MONEY_DROP = 1 << 0x0A,
|
|
||||||
MDF_SEP = 1 << 0x0B,
|
|
||||||
MDF_ATTACH_OBJECT = 1 << 0x0C,
|
|
||||||
MDF_ATTACH_PED = 1 << 0x0D,
|
|
||||||
|
|
||||||
MDF_ENDS = 1 << 0x0E
|
|
||||||
}
|
|
||||||
|
|
||||||
function get_player_ped(player: Player): Ped;
|
|
||||||
function player_id(): Player;
|
|
||||||
function set_player_model(hash: Hash): void;
|
|
||||||
function get_player_group(player: Player): Group;
|
|
||||||
function is_player_female(player: Player): boolean;
|
|
||||||
function is_player_friend(player: Player): boolean;
|
|
||||||
function is_player_playing(player: Player): boolean;
|
|
||||||
function is_player_free_aiming(player: Player): boolean;
|
|
||||||
function get_entity_player_is_aiming_at(player: Player): Entity;
|
|
||||||
function get_personal_vehicle(): Vehicle;
|
|
||||||
function set_player_visible_locally(player: Player, toggle: boolean): void;
|
|
||||||
function set_local_player_visible_locally(toggle: boolean): void;
|
|
||||||
function set_player_as_modder(player: Player, flags: int): void;
|
|
||||||
function get_player_name(player: Player): string;
|
|
||||||
function get_player_scid(player: Player): int;
|
|
||||||
function is_player_pressing_horn(player: Player): boolean;
|
|
||||||
function get_player_ip(player: Player): int;
|
|
||||||
function is_player_modder(player: Player, mask: int): boolean;
|
|
||||||
function is_player_god(player: Player): boolean;
|
|
||||||
function get_player_wanted_level(player: Player): int;
|
|
||||||
function player_count(): int;
|
|
||||||
function is_player_in_any_vehicle(player: Player): boolean;
|
|
||||||
function get_player_coords(player: Player): v3;
|
|
||||||
function get_player_heading(player: Player): float;
|
|
||||||
function get_player_health(player: Player): float;
|
|
||||||
function get_player_max_health(player: Player): float;
|
|
||||||
function get_player_armour(player: Player): float;
|
|
||||||
function get_player_from_ped(ped: Ped): int;
|
|
||||||
function get_player_team(player: Player): int;
|
|
||||||
function get_player_vehicle(player: Player): Vehicle;
|
|
||||||
function is_player_vehicle_god(player: Player): boolean;
|
|
||||||
function is_player_host(player: Player): boolean;
|
|
||||||
function get_host(): Player;
|
|
||||||
function is_player_spectating(player: Player): boolean;
|
|
||||||
function get_player_model(player: Player): Hash;
|
|
||||||
function send_player_sms(player: Player, msg: string): boolean;
|
|
||||||
function unset_player_as_modder(player: Player, flags: int): boolean;
|
|
||||||
function get_player_modder_flags(player: Player): int;
|
|
||||||
function get_modder_flag_text(flag: int): string;
|
|
||||||
function get_modder_flag_ends(): int;
|
|
||||||
function add_modder_flag(text: string): int;
|
|
||||||
function is_player_valid(player: Player): boolean;
|
|
||||||
function get_player_host_token(player: Player): int;
|
|
||||||
function get_player_host_priority(player: Player): int;
|
|
||||||
function set_player_targeting_mode(mode: int): void;
|
|
||||||
|
|
||||||
}
|
|
||||||
|
|
||||||
16
ts-lua/types/RAGE/Script.d.ts
vendored
16
ts-lua/types/RAGE/Script.d.ts
vendored
@@ -1,16 +0,0 @@
|
|||||||
/**
|
|
||||||
* Script Functions
|
|
||||||
* @public
|
|
||||||
* @noSelf
|
|
||||||
*/
|
|
||||||
declare namespace script {
|
|
||||||
|
|
||||||
function trigger_script_event(eventId: int, player: Player, params: vector<int>): void;
|
|
||||||
function get_host_of_this_script(): Player;
|
|
||||||
function get_global_f(i: int): float;
|
|
||||||
function get_global_i(i: int): int;
|
|
||||||
function get_local_f(script: Hash, i: int): float;
|
|
||||||
function get_local_i(script: Hash, i: int): int;
|
|
||||||
|
|
||||||
}
|
|
||||||
|
|
||||||
33
ts-lua/types/RAGE/ScriptDraw.d.ts
vendored
33
ts-lua/types/RAGE/ScriptDraw.d.ts
vendored
@@ -1,33 +0,0 @@
|
|||||||
/**
|
|
||||||
* ScriptDraw Functions
|
|
||||||
* @public
|
|
||||||
* @noSelf
|
|
||||||
*/
|
|
||||||
declare namespace scriptdraw {
|
|
||||||
|
|
||||||
enum eDrawTextFlags {
|
|
||||||
TEXTFLAG_NONE = 0,
|
|
||||||
TEXTFLAG_CENTER = 1 << 0,
|
|
||||||
TEXTFLAG_SHADOW = 1 << 1,
|
|
||||||
TEXTFLAG_VCENTER = 1 << 2,
|
|
||||||
TEXTFLAG_BOTTOM = 1 << 3,
|
|
||||||
TEXTFLAG_JUSTIFY_RIGHT = 1 << 4,
|
|
||||||
}
|
|
||||||
|
|
||||||
function draw_text(text: string, pos: v2, size: v2, scale: float, color: uint32_t, flags: uint32_t): void;
|
|
||||||
//function wdraw_text(text: wstring, pos: v2, size: v2, scale: float, color: uint32_t, flags: uint32_t): void;
|
|
||||||
function register_sprite(path: string): uint32_t;
|
|
||||||
function draw_sprite(id: uint32_t, pos: v2, scale: float, rot: float, color: uint32_t): void;
|
|
||||||
function draw_line(start: v2, end: v2, size: uint32_t, color: uint32_t): void;
|
|
||||||
function draw_rect(pos: v2, size: v2, color: uint32_t): void;
|
|
||||||
function pos_pixel_to_rel_x(input: float): float;
|
|
||||||
function pos_pixel_to_rel_y(input: float): float;
|
|
||||||
function pos_rel_to_pixel_x(input: float): float;
|
|
||||||
function pos_rel_to_pixel_y(input: float): float;
|
|
||||||
function size_pixel_to_rel_x(input: float): float;
|
|
||||||
function size_pixel_to_rel_y(input: float): float;
|
|
||||||
function size_rel_to_pixel_x(input: float): float;
|
|
||||||
function size_rel_to_pixel_y(input: float): float;
|
|
||||||
|
|
||||||
}
|
|
||||||
|
|
||||||
16
ts-lua/types/RAGE/Stats.d.ts
vendored
16
ts-lua/types/RAGE/Stats.d.ts
vendored
@@ -1,16 +0,0 @@
|
|||||||
/**
|
|
||||||
* Stats Functions
|
|
||||||
* @public
|
|
||||||
* @noSelf
|
|
||||||
*/
|
|
||||||
declare namespace stats {
|
|
||||||
|
|
||||||
function stat_get_int(hash: Hash, unk0: int): int32_t|null;
|
|
||||||
function stat_get_float(hash: Hash, unk0: int): float|null;
|
|
||||||
function stat_get_boolean(hash: Hash, unk0: int): boolean|null;
|
|
||||||
function stat_set_int(hash: Hash, value: int32_t, save: boolean): boolean;
|
|
||||||
function stat_set_float(hash: Hash, value: float, save: boolean): boolean;
|
|
||||||
function stat_set_boolean(hash: Hash, value: boolean, save: boolean): boolean;
|
|
||||||
|
|
||||||
}
|
|
||||||
|
|
||||||
32
ts-lua/types/RAGE/Streaming.d.ts
vendored
32
ts-lua/types/RAGE/Streaming.d.ts
vendored
@@ -1,32 +0,0 @@
|
|||||||
/**
|
|
||||||
* Streaming Functions
|
|
||||||
* @public
|
|
||||||
* @noSelf
|
|
||||||
*/
|
|
||||||
declare namespace streaming {
|
|
||||||
|
|
||||||
function request_model(hash: Hash): boolean;
|
|
||||||
function has_model_loaded(hash: Hash): boolean;
|
|
||||||
function set_model_as_no_longer_needed(hash: Hash): boolean;
|
|
||||||
function is_model_in_cdimage(hash: Hash): boolean;
|
|
||||||
function is_model_valid(hash: Hash): boolean;
|
|
||||||
function is_model_a_plane(hash: Hash): boolean;
|
|
||||||
function is_model_a_vehicle(hash: Hash): boolean;
|
|
||||||
function is_model_a_heli(hash: Hash): boolean;
|
|
||||||
function request_ipl(szName: string): void;
|
|
||||||
function remove_ipl(szName: string): void;
|
|
||||||
function request_anim_set(szName: string): void;
|
|
||||||
function has_anim_set_loaded(szName: string): boolean;
|
|
||||||
function request_anim_dict(szName: string): void;
|
|
||||||
function has_anim_dict_loaded(szName: string): boolean;
|
|
||||||
function is_model_a_bike(ulHash: Hash): boolean;
|
|
||||||
function is_model_a_car(ulHash: Hash): boolean;
|
|
||||||
function is_model_a_bicycle(ulHash: Hash): boolean;
|
|
||||||
function is_model_a_quad(ulHash: Hash): boolean;
|
|
||||||
function is_model_a_boat(ulHash: Hash): boolean;
|
|
||||||
function is_model_a_train(ulHash: Hash): boolean;
|
|
||||||
function is_model_an_object(ulHash: Hash): boolean;
|
|
||||||
function is_model_a_ped(ulHash: Hash): boolean;
|
|
||||||
|
|
||||||
}
|
|
||||||
|
|
||||||
12
ts-lua/types/RAGE/System.d.ts
vendored
12
ts-lua/types/RAGE/System.d.ts
vendored
@@ -1,12 +0,0 @@
|
|||||||
/**
|
|
||||||
* System Functions
|
|
||||||
* @public
|
|
||||||
* @noSelf
|
|
||||||
*/
|
|
||||||
declare namespace system {
|
|
||||||
|
|
||||||
function wait(ms: int): void
|
|
||||||
function yield(ms: int): void
|
|
||||||
|
|
||||||
}
|
|
||||||
|
|
||||||
14
ts-lua/types/RAGE/Time.d.ts
vendored
14
ts-lua/types/RAGE/Time.d.ts
vendored
@@ -1,14 +0,0 @@
|
|||||||
/**
|
|
||||||
* Time Functions
|
|
||||||
* @public
|
|
||||||
* @noSelf
|
|
||||||
*/
|
|
||||||
declare namespace time {
|
|
||||||
|
|
||||||
function set_clock_time(hour: int, minute: int, second: int): void;
|
|
||||||
function get_clock_hours(): int;
|
|
||||||
function get_clock_minutes(): int;
|
|
||||||
function get_clock_seconds(): int;
|
|
||||||
|
|
||||||
}
|
|
||||||
|
|
||||||
49
ts-lua/types/RAGE/UI.d.ts
vendored
49
ts-lua/types/RAGE/UI.d.ts
vendored
@@ -1,49 +0,0 @@
|
|||||||
/**
|
|
||||||
* UI Functions
|
|
||||||
* @public
|
|
||||||
* @noSelf
|
|
||||||
*/
|
|
||||||
declare namespace ui {
|
|
||||||
|
|
||||||
type Blip = any;
|
|
||||||
type Pickup = any;
|
|
||||||
|
|
||||||
/**
|
|
||||||
* @deprecated
|
|
||||||
*/
|
|
||||||
function notify_above_map(message: string, title: string, color: int): void
|
|
||||||
function get_entity_from_blip(blip: Blip): Entity
|
|
||||||
function get_blip_from_entity(entity: Entity): Blip
|
|
||||||
function add_blip_for_entity(entity: Entity): Blip
|
|
||||||
function set_blip_sprite(blip: Blip, spriteId: int): boolean
|
|
||||||
function set_blip_colour(blip: Blip, colour: int): boolean
|
|
||||||
function hide_hud_component_this_frame(componentId: int): void
|
|
||||||
function hide_hud_and_radar_this_frame(): void
|
|
||||||
function get_label_text(label: string): string
|
|
||||||
function draw_rect(x: float, y: float, width: float, height: float, r: int, g: int, b: int, a: int): void
|
|
||||||
function draw_line(pos1: v3, pos2: v3, r: int, g: int, b: int, a: int): void
|
|
||||||
function draw_text(pszText: string, pos: v2): void
|
|
||||||
function set_text_scale(scale: float): void
|
|
||||||
function set_text_color(r: int, g: int, b: int, a: int): void
|
|
||||||
function set_text_font(font: int): void
|
|
||||||
function set_text_wrap(start: float, end: float): void
|
|
||||||
function set_text_outline(b: boolean): void
|
|
||||||
function set_text_centre(b: boolean): void
|
|
||||||
function set_new_waypoint(coord: v2): void
|
|
||||||
function get_waypoint_coord(): v2
|
|
||||||
function is_hud_component_active(componentId: int32_t): boolean
|
|
||||||
function show_hud_component_this_frame(componentId: int32_t): void
|
|
||||||
function set_waypoint_off(): void
|
|
||||||
function set_blip_as_mission_creator_blip(blip: Blip, toggle: boolean): boolean
|
|
||||||
function is_mission_creator_blip(blip: Blip): boolean
|
|
||||||
function add_blip_for_radius(pos: v3, radius: float): Blip
|
|
||||||
function add_blip_for_pickup(pickup: Pickup): Blip
|
|
||||||
function add_blip_for_coord(pos: v3): Blip
|
|
||||||
function set_blip_coord(blip: Blip, coord: v3): void
|
|
||||||
function get_blip_coord(blip: Blip): v3
|
|
||||||
function remove_blip(blip: Blip): boolean
|
|
||||||
function set_blip_route(blip: Blip, toggle: boolean): void
|
|
||||||
function set_blip_route_color(blip: Blip, color: int32_t): void
|
|
||||||
|
|
||||||
}
|
|
||||||
|
|
||||||
25
ts-lua/types/RAGE/Utils.d.ts
vendored
25
ts-lua/types/RAGE/Utils.d.ts
vendored
@@ -1,25 +0,0 @@
|
|||||||
/**
|
|
||||||
* Utils Functions
|
|
||||||
* @public
|
|
||||||
* @noSelf
|
|
||||||
*/
|
|
||||||
declare namespace utils {
|
|
||||||
|
|
||||||
function str_to_vk(keyName: string): int
|
|
||||||
//function string_to_wstring(str: string): wstring
|
|
||||||
//function wstring_to_string(str: wstring): string
|
|
||||||
function get_all_files_in_directory(path: string, extension: string): vector<string>
|
|
||||||
function get_all_sub_directories_in_directory(path: string): vector<string>
|
|
||||||
function file_exists(path: string): boolean
|
|
||||||
function dir_exists(path: string): boolean
|
|
||||||
function make_dir(path: string): boolean
|
|
||||||
function get_appdata_path(dir: string, file: string): string
|
|
||||||
function from_clipboard(): string
|
|
||||||
function to_clipboard(str: string): void
|
|
||||||
function time(): int
|
|
||||||
function time_ms(): int
|
|
||||||
function str_to_vecu64(str: string): vector<uint64_t>
|
|
||||||
function vecu64_to_str(vec: vector<uint64_t>): string
|
|
||||||
|
|
||||||
}
|
|
||||||
|
|
||||||
132
ts-lua/types/RAGE/Vehicle.d.ts
vendored
132
ts-lua/types/RAGE/Vehicle.d.ts
vendored
@@ -1,132 +0,0 @@
|
|||||||
/**
|
|
||||||
* Vehicle Functions
|
|
||||||
* @public
|
|
||||||
* @noSelf
|
|
||||||
*/
|
|
||||||
declare namespace vehicle {
|
|
||||||
|
|
||||||
function set_vehicle_tire_smoke_color(vehicle: Vehicle, r: int, g: int, b: int): void;
|
|
||||||
function get_ped_in_vehicle_seat(vehicle: Vehicle, seat: int): Ped;
|
|
||||||
function get_free_seat(vehicle: Vehicle): int;
|
|
||||||
function is_vehicle_full(vehicle: Vehicle): boolean;
|
|
||||||
function set_vehicle_stolen(vehicle: Vehicle, toggle: boolean): void;
|
|
||||||
function set_vehicle_color(v: Vehicle, p: BYTE, s: BYTE, pearl: BYTE, wheel: BYTE): boolean;
|
|
||||||
function get_mod_text_label(veh: Vehicle, modType: int, modValue: int): string;
|
|
||||||
function get_mod_slot_name(veh: Vehicle, modType: int): string;
|
|
||||||
function get_num_vehicle_mods(veh: Vehicle, modType: int): int;
|
|
||||||
function set_vehicle_mod(vehicle: Vehicle, modType: int, modIndex: int, customTires: boolean): boolean;
|
|
||||||
function get_vehicle_mod(vehicle: Vehicle, modType: int): int;
|
|
||||||
function set_vehicle_mod_kit_type(vehicle: Vehicle, type: int): boolean;
|
|
||||||
function set_vehicle_extra(veh: Vehicle, extra: int, toggle: boolean): void;
|
|
||||||
function does_extra_exist(veh: Vehicle, extra: int): boolean;
|
|
||||||
function is_vehicle_extra_turned_on(veh: Vehicle, extra: int): boolean;
|
|
||||||
function toggle_vehicle_mod(veh: Vehicle, mod: int, toggle: boolean): void;
|
|
||||||
function set_vehicle_bulletproof_tires(veh: Vehicle, toggle: boolean): void;
|
|
||||||
function is_vehicle_a_convertible(veh: Vehicle): boolean;
|
|
||||||
function get_convertible_roof_state(veh: Vehicle): boolean;
|
|
||||||
function set_convertible_roof(veh: Vehicle, toggle: boolean): void;
|
|
||||||
function set_vehicle_indicator_lights(veh: Vehicle, index: int, toggle: boolean): void;
|
|
||||||
function set_vehicle_brake_lights(veh: Vehicle, toggle: boolean): void;
|
|
||||||
function set_vehicle_can_be_visibly_damaged(veh: Vehicle, toggle: boolean): void;
|
|
||||||
function set_vehicle_engine_on(veh: Vehicle, toggle: boolean, instant: boolean, noAutoTurnOn: boolean): void;
|
|
||||||
function set_vehicle_fixed(veh: Vehicle): void;
|
|
||||||
function set_vehicle_deformation_fixed(veh: Vehicle): void;
|
|
||||||
function set_vehicle_undriveable(veh: Vehicle, toggle: boolean): void;
|
|
||||||
function set_vehicle_on_ground_properly(veh: Vehicle): boolean;
|
|
||||||
function set_vehicle_forward_speed(veh: Vehicle, speed: float): void;
|
|
||||||
function set_vehicle_number_plate_text(veh: Vehicle, text: string): void;
|
|
||||||
function set_vehicle_door_open(veh: Vehicle, doorIndex: int, loose: boolean, openInstantly: boolean): void;
|
|
||||||
function set_vehicle_doors_shut(veh: Vehicle, closeInstantly: boolean): void;
|
|
||||||
function is_toggle_mod_on(veh: Vehicle, index: int): boolean;
|
|
||||||
function set_vehicle_wheel_type(veh: Vehicle, type: int): void;
|
|
||||||
function set_vehicle_number_plate_index(veh: Vehicle, index: int): void;
|
|
||||||
function set_vehicle_tires_can_burst(veh: Vehicle, toggle: boolean): void;
|
|
||||||
function set_vehicle_tire_burst(veh: Vehicle, index: int, onRim: boolean, unk0: float): void;
|
|
||||||
function get_num_vehicle_mod(veh: Vehicle, modType: int): int;
|
|
||||||
function is_vehicle_engine_running(veh: Vehicle): boolean;
|
|
||||||
function set_vehicle_engine_health(veh: Vehicle, health: float): void;
|
|
||||||
function is_vehicle_damaged(veh: Vehicle): boolean;
|
|
||||||
function is_vehicle_on_all_wheels(veh: Vehicle): boolean;
|
|
||||||
function create_vehicle(model: Hash, pos: v3, heading: float, networked: boolean, unk2: boolean): Vehicle;
|
|
||||||
function set_vehicle_doors_locked(vehicle: Vehicle, lockStatus: int): boolean;
|
|
||||||
function set_vehicle_neon_lights_color(vehicle: Vehicle, color: int): boolean;
|
|
||||||
function get_vehicle_neon_lights_color(vehicle: Vehicle): int;
|
|
||||||
function set_vehicle_neon_light_enabled(vehicle: Vehicle, index: int, toggle: boolean): boolean;
|
|
||||||
function is_vehicle_neon_light_enabled(vehicle: Vehicle, index: int, toggle: boolean): boolean;
|
|
||||||
function set_vehicle_density_multipliers_this_frame(mult: float): void;
|
|
||||||
function set_random_vehicle_density_multiplier_this_frame(mult: float): void;
|
|
||||||
function set_parked_vehicle_density_multiplier_this_frame(mult: float): void;
|
|
||||||
function set_ambient_vehicle_range_multiplier_this_frame(mult: float): void;
|
|
||||||
function is_vehicle_rocket_boost_active(veh: Vehicle): boolean;
|
|
||||||
function set_vehicle_rocket_boost_active(veh: Vehicle, toggle: boolean): void;
|
|
||||||
function set_vehicle_rocket_boost_percentage(veh: Vehicle, percentage: float): void;
|
|
||||||
function set_vehicle_rocket_boost_refill_time(veh: Vehicle, refillTime: float): void;
|
|
||||||
function control_landing_gear(veh: Vehicle, state: int32_t): void;
|
|
||||||
function get_landing_gear_state(veh: Vehicle): int32_t;
|
|
||||||
function get_vehicle_livery(veh: Vehicle): int32_t;
|
|
||||||
function set_vehicle_livery(veh: Vehicle, index: int32_t): boolean;
|
|
||||||
function is_vehicle_stopped(veh: Vehicle): boolean;
|
|
||||||
function get_vehicle_number_of_passengers(veh: Vehicle): int32_t;
|
|
||||||
function get_vehicle_max_number_of_passengers(veh: Vehicle): int32_t;
|
|
||||||
function get_vehicle_model_number_of_seats(modelHash: Hash): int32_t;
|
|
||||||
function get_vehicle_livery_count(veh: Vehicle): int32_t;
|
|
||||||
function get_vehicle_roof_livery_count(veh: Vehicle): int32_t;
|
|
||||||
function is_vehicle_model(veh: Vehicle, model: Hash): boolean;
|
|
||||||
function is_vehicle_stuck_on_roof(veh: Vehicle): boolean;
|
|
||||||
function set_vehicle_doors_locked_for_player(veh: Vehicle, player: Player, toggle: boolean): void;
|
|
||||||
function get_vehicle_doors_locked_for_player(veh: Vehicle, player: Player): boolean;
|
|
||||||
function set_vehicle_doors_locked_for_all_players(veh: Vehicle, toggle: boolean): void;
|
|
||||||
function set_vehicle_doors_locked_for_non_script_players(veh: Vehicle, toggle: boolean): void;
|
|
||||||
function set_vehicle_doors_locked_for_team(veh: Vehicle, team: int32_t, toggle: boolean): void;
|
|
||||||
function explode_vehicle(veh: Vehicle, isAudible: boolean, isInvisible: boolean): void;
|
|
||||||
function set_vehicle_out_of_control(veh: Vehicle, killDriver: boolean, explodeOnImpact: boolean): void;
|
|
||||||
function set_vehicle_timed_explosion(veh: Vehicle, ped: Ped, toggle: boolean): void;
|
|
||||||
function add_vehicle_phone_explosive_device(veh: Vehicle): void;
|
|
||||||
function has_vehicle_phone_explosive_device(): boolean;
|
|
||||||
function detonate_vehicle_phone_explosive_device(): void;
|
|
||||||
function set_taxi_lights(veh: Vehicle, state: boolean): void;
|
|
||||||
function is_taxi_light_on(veh: Vehicle): boolean;
|
|
||||||
function set_vehicle_colors(veh: Vehicle, primary: int32_t, secondary: int32_t): boolean;
|
|
||||||
function set_vehicle_extra_colors(veh: Vehicle, pearl: int32_t, wheel: int32_t): boolean;
|
|
||||||
function get_vehicle_primary_color(veh: Vehicle): int32_t;
|
|
||||||
function get_vehicle_secondary_color(veh: Vehicle): int32_t;
|
|
||||||
function get_vehicle_pearlecent_color(veh: Vehicle): int32_t;
|
|
||||||
function get_vehicle_wheel_color(veh: Vehicle): int32_t;
|
|
||||||
function set_vehicle_fullbeam(veh: Vehicle, toggle: boolean): boolean;
|
|
||||||
function set_vehicle_custom_primary_colour(veh: Vehicle, color: uint32_t): void;
|
|
||||||
function get_vehicle_custom_primary_colour(veh: Vehicle): uint32_t;
|
|
||||||
function clear_vehicle_custom_primary_colour(veh: Vehicle): void;
|
|
||||||
function is_vehicle_primary_colour_custom(veh: Vehicle): boolean;
|
|
||||||
function set_vehicle_custom_secondary_colour(veh: Vehicle, color: uint32_t): void;
|
|
||||||
function get_vehicle_custom_secondary_colour(veh: Vehicle): uint32_t;
|
|
||||||
function clear_vehicle_custom_secondary_colour(veh: Vehicle): void;
|
|
||||||
function is_vehicle_secondary_colour_custom(veh: Vehicle): boolean;
|
|
||||||
function set_vehicle_custom_pearlescent_colour(veh: Vehicle, color: uint32_t): void;
|
|
||||||
function get_vehicle_custom_pearlescent_colour(veh: Vehicle): uint32_t;
|
|
||||||
function set_vehicle_custom_wheel_colour(veh: Vehicle, color: uint32_t): void;
|
|
||||||
function get_vehicle_custom_wheel_colour(veh: Vehicle): uint32_t;
|
|
||||||
function get_livery_name(veh: Vehicle, livery: int32_t): string;
|
|
||||||
function set_vehicle_window_tint(veh: Vehicle, t: int32_t): void;
|
|
||||||
function get_vehicle_window_tint(veh: Vehicle): int32_t;
|
|
||||||
/**
|
|
||||||
* gets the model hash of every vehicle type
|
|
||||||
*/
|
|
||||||
function get_all_vehicle_model_hashes(): vector<Hash>;
|
|
||||||
/**
|
|
||||||
* gets all vehicle objects loaded, like traffic or personal vehicles
|
|
||||||
*/
|
|
||||||
function get_all_vehicles(): vector<Vehicle>;
|
|
||||||
function modify_vehicle_top_speed(veh: Vehicle, f: float): void;
|
|
||||||
function set_vehicle_engine_torque_multiplier_this_frame(veh: Vehicle, f: float): void;
|
|
||||||
function get_vehicle_headlight_color(v: Vehicle): int32_t;
|
|
||||||
function set_vehicle_headlight_color(v: Vehicle, color: int32_t): boolean;
|
|
||||||
function set_heli_blades_full_speed(v: Vehicle): void;
|
|
||||||
function set_heli_blades_speed(v: Vehicle, speed: float): void;
|
|
||||||
function set_vehicle_parachute_active(v: Vehicle, toggle: boolean): void;
|
|
||||||
function does_vehicle_have_parachute(v: Vehicle): boolean;
|
|
||||||
function can_vehicle_parachute_be_activated(v: Vehicle): boolean;
|
|
||||||
function set_vehicle_can_be_locked_on(veh: Vehicle, toggle: boolean, skipSomeCheck: boolean): void;
|
|
||||||
|
|
||||||
|
|
||||||
}
|
|
||||||
|
|
||||||
13
ts-lua/types/RAGE/Water.d.ts
vendored
13
ts-lua/types/RAGE/Water.d.ts
vendored
@@ -1,13 +0,0 @@
|
|||||||
/**
|
|
||||||
* Water Functions
|
|
||||||
* @public
|
|
||||||
* @noSelf
|
|
||||||
*/
|
|
||||||
declare namespace water {
|
|
||||||
|
|
||||||
function get_waves_intensity(): float;
|
|
||||||
function set_waves_intensity(intensity: float): void;
|
|
||||||
function reset_waves_intensity(): void;
|
|
||||||
|
|
||||||
}
|
|
||||||
|
|
||||||
34
ts-lua/types/RAGE/Weapon.d.ts
vendored
34
ts-lua/types/RAGE/Weapon.d.ts
vendored
@@ -1,34 +0,0 @@
|
|||||||
/**
|
|
||||||
* Weapon Functions
|
|
||||||
* @public
|
|
||||||
* @noSelf
|
|
||||||
*/
|
|
||||||
declare namespace weapon {
|
|
||||||
|
|
||||||
function give_delayed_weapon_to_ped(ped: Ped, hash: Hash, time: int, equipNow: boolean): void;
|
|
||||||
function get_weapon_tint_count(weapon: Hash): int;
|
|
||||||
function get_ped_weapon_tint_index(ped: Ped, weapon: Hash): int;
|
|
||||||
function set_ped_weapon_tint_index(ped: Ped, weapon: Hash, index: int): void;
|
|
||||||
function give_weapon_component_to_ped(ped: Ped, weapon: Hash, component: Hash): void;
|
|
||||||
function remove_all_ped_weapons(ped: Ped): void;
|
|
||||||
function remove_weapon_from_ped(ped: Ped, weapon: Hash): void;
|
|
||||||
function get_max_ammo(ped: Ped, weapon: Hash): [boolean,int];
|
|
||||||
function set_ped_ammo(ped: Ped, weapon: Hash, ammo: int): boolean;
|
|
||||||
function remove_weapon_component_from_ped(ped: Ped, weapon: Hash, component: Hash): void;
|
|
||||||
function has_ped_got_weapon_component(ped: Ped, weapon: Hash, component: Hash): boolean;
|
|
||||||
function get_ped_ammo_type_from_weapon(ped: Ped, weapon: Hash): Hash;
|
|
||||||
function set_ped_ammo_by_type(ped: Ped, type: Hash, amount: uint32_t): void;
|
|
||||||
function has_ped_got_weapon(ped: Ped, weapon: Hash): boolean;
|
|
||||||
function get_all_weapon_hashes(): vector<Hash>;
|
|
||||||
function get_weapon_name(weapon: Hash): string;
|
|
||||||
function get_weapon_weapon_wheel_slot(weapon: Hash): int;
|
|
||||||
function get_weapon_model(weapon: Hash): Hash;
|
|
||||||
function get_weapon_audio_item(weapon: Hash): Hash;
|
|
||||||
function get_weapon_slot(weapon: Hash): Hash;
|
|
||||||
function get_weapon_ammo_type(weapon: Hash): int;
|
|
||||||
function get_weapon_weapon_group(weapon: Hash): Hash;
|
|
||||||
function get_weapon_weapon_type(weapon: Hash): Hash;
|
|
||||||
function get_weapon_pickup(weapon: Hash): Hash;
|
|
||||||
|
|
||||||
}
|
|
||||||
|
|
||||||
23
ts-lua/types/RAGE/Worldprobe.d.ts
vendored
23
ts-lua/types/RAGE/Worldprobe.d.ts
vendored
@@ -1,23 +0,0 @@
|
|||||||
/**
|
|
||||||
* Worldprobe Functions
|
|
||||||
* @public
|
|
||||||
* @noSelf
|
|
||||||
*/
|
|
||||||
declare namespace worldprobe {
|
|
||||||
|
|
||||||
enum eRayIntersect {
|
|
||||||
RAYINT_MAP = 1 << 0,
|
|
||||||
RAYINT_VEH = 1 << 1,
|
|
||||||
RAYINT_PED = 1 << 2,
|
|
||||||
RAYINT_PED2 = 1 << 3,
|
|
||||||
RAYINT_OBJECT = 1 << 4,
|
|
||||||
RAYINT_UNK0 = 1 << 5,
|
|
||||||
RAYINT_UNK1 = 1 << 6,
|
|
||||||
RAYINT_UNK2 = 1 << 7,
|
|
||||||
RAYINT_VEGETATION = 1 << 8,
|
|
||||||
}
|
|
||||||
|
|
||||||
function raycast(start: v3, end: v3, intersect: int, ignore: Entity): [hit: boolean, hitPos: v3, hitSurf: v3, hitMat: Hash, hitEnt: Entity]
|
|
||||||
|
|
||||||
}
|
|
||||||
|
|
||||||
103
ts-lua/types/structs/Feat.d.ts
vendored
103
ts-lua/types/structs/Feat.d.ts
vendored
@@ -1,103 +0,0 @@
|
|||||||
/**
|
|
||||||
* a feature from the menu
|
|
||||||
* @public
|
|
||||||
*/
|
|
||||||
declare class Feat {
|
|
||||||
|
|
||||||
/**
|
|
||||||
* only for testing,
|
|
||||||
*
|
|
||||||
* @param type "debug"
|
|
||||||
*
|
|
||||||
* @example
|
|
||||||
*
|
|
||||||
* new Feat("debug")
|
|
||||||
*
|
|
||||||
*/
|
|
||||||
constructor(type: "debug");
|
|
||||||
|
|
||||||
/**
|
|
||||||
* feature on/off boolean
|
|
||||||
*/
|
|
||||||
public get on(): boolean;
|
|
||||||
public set on(on: boolean);
|
|
||||||
|
|
||||||
readonly parent: Feat|null;
|
|
||||||
|
|
||||||
/**
|
|
||||||
* Only for parents
|
|
||||||
*/
|
|
||||||
readonly children: Feat[];
|
|
||||||
|
|
||||||
/**
|
|
||||||
* Only for parents
|
|
||||||
*/
|
|
||||||
readonly child_count: number;
|
|
||||||
|
|
||||||
readonly type: number;
|
|
||||||
|
|
||||||
/**
|
|
||||||
* Ids will be recycled after the feature is deleted
|
|
||||||
*/
|
|
||||||
readonly id: number;
|
|
||||||
|
|
||||||
/**
|
|
||||||
* value for integer features
|
|
||||||
*/
|
|
||||||
public get value_i(): integer;
|
|
||||||
public set value_i(value_i: integer);
|
|
||||||
|
|
||||||
/**
|
|
||||||
* min value
|
|
||||||
*/
|
|
||||||
public get min_1(): integer;
|
|
||||||
public set min_1(min_1: integer);
|
|
||||||
|
|
||||||
/**
|
|
||||||
* max value
|
|
||||||
*/
|
|
||||||
public get max_i(): integer;
|
|
||||||
public set max_i(max_i: integer);
|
|
||||||
|
|
||||||
/**
|
|
||||||
* step size
|
|
||||||
*/
|
|
||||||
public get mod_i(): integer;
|
|
||||||
public set mod_i(mod_i: integer);
|
|
||||||
|
|
||||||
/**
|
|
||||||
* deprecated
|
|
||||||
*
|
|
||||||
* @deprecated
|
|
||||||
*/
|
|
||||||
public get threaded(): boolean;
|
|
||||||
public set threaded(threaded: boolean);
|
|
||||||
|
|
||||||
public get name(): string;
|
|
||||||
public set name(name: string);
|
|
||||||
|
|
||||||
/**
|
|
||||||
* d3d handler
|
|
||||||
*
|
|
||||||
* @privateRemarks
|
|
||||||
*
|
|
||||||
* it's only defined as `any` because I don't understand the d3d handler function enough
|
|
||||||
*/
|
|
||||||
public get renderer(): any;
|
|
||||||
public set renderer(renderer: any);
|
|
||||||
|
|
||||||
/**
|
|
||||||
* show/hide feature
|
|
||||||
*/
|
|
||||||
public get hidden(): boolean;
|
|
||||||
public set hidden(hidden: boolean);
|
|
||||||
|
|
||||||
/**
|
|
||||||
* additional context passed to script handlers
|
|
||||||
*/
|
|
||||||
public get data(): any;
|
|
||||||
public set data(data: any);
|
|
||||||
|
|
||||||
public toggle(): Feat;
|
|
||||||
|
|
||||||
}
|
|
||||||
24
ts-lua/types/structs/MenuKey.d.ts
vendored
24
ts-lua/types/structs/MenuKey.d.ts
vendored
@@ -1,24 +0,0 @@
|
|||||||
/**
|
|
||||||
*
|
|
||||||
* @public
|
|
||||||
*/
|
|
||||||
declare class MenuKey {
|
|
||||||
|
|
||||||
/**
|
|
||||||
* vector of virtual keys
|
|
||||||
*/
|
|
||||||
readonly keys: table<uint32_t>;
|
|
||||||
|
|
||||||
public push_vk(virtualKeyCode: uint32_t): void;
|
|
||||||
|
|
||||||
public push_str(key: string): boolean;
|
|
||||||
|
|
||||||
public pop(): void;
|
|
||||||
|
|
||||||
public clear(): void;
|
|
||||||
|
|
||||||
public is_down(): boolean;
|
|
||||||
|
|
||||||
public is_down_stepped(): boolean;
|
|
||||||
|
|
||||||
}
|
|
||||||
42
ts-lua/types/structs/PlayerFeat.d.ts
vendored
42
ts-lua/types/structs/PlayerFeat.d.ts
vendored
@@ -1,42 +0,0 @@
|
|||||||
/**
|
|
||||||
* a player feature
|
|
||||||
* @public
|
|
||||||
*/
|
|
||||||
declare class PlayerFeat {
|
|
||||||
|
|
||||||
/**
|
|
||||||
* only for testing,
|
|
||||||
*
|
|
||||||
* @param type "debug"
|
|
||||||
*
|
|
||||||
* @example
|
|
||||||
*
|
|
||||||
* new Feat("debug")
|
|
||||||
*
|
|
||||||
*/
|
|
||||||
constructor(type: "debug");
|
|
||||||
|
|
||||||
readonly feats: Feat[];
|
|
||||||
|
|
||||||
readonly id: number;
|
|
||||||
|
|
||||||
readonly parent_id: number;
|
|
||||||
|
|
||||||
/**
|
|
||||||
* deprecated
|
|
||||||
*/
|
|
||||||
public get threaded(): boolean;
|
|
||||||
public set threaded(threaded: boolean);
|
|
||||||
|
|
||||||
/**
|
|
||||||
* Make sure you set the renderer with the PlayerFeat function, and not the Feat function. Otherwise the handler will not receive the player id in the second param.
|
|
||||||
*
|
|
||||||
* @privateRemarks
|
|
||||||
*
|
|
||||||
* it's only defined as `any` because I don't understand the d3d handler function enough
|
|
||||||
*
|
|
||||||
*/
|
|
||||||
public get renderer(): any;
|
|
||||||
public set renderer(renderer: any);
|
|
||||||
|
|
||||||
}
|
|
||||||
27
ts-lua/types/structs/Regex.d.ts
vendored
27
ts-lua/types/structs/Regex.d.ts
vendored
@@ -1,27 +0,0 @@
|
|||||||
/**
|
|
||||||
*
|
|
||||||
* @public
|
|
||||||
*/
|
|
||||||
declare class Regex {
|
|
||||||
|
|
||||||
/**
|
|
||||||
* only for testing,
|
|
||||||
*
|
|
||||||
* @param type "debug"
|
|
||||||
*
|
|
||||||
* @example
|
|
||||||
*
|
|
||||||
* new Feat("debug")
|
|
||||||
*
|
|
||||||
*/
|
|
||||||
constructor(type: "debug");
|
|
||||||
|
|
||||||
readonly pattern: string;
|
|
||||||
|
|
||||||
constructor(pattern: string);
|
|
||||||
|
|
||||||
public search(subject: string): RegexResult;
|
|
||||||
|
|
||||||
public __tostring(): string;
|
|
||||||
|
|
||||||
}
|
|
||||||
39
ts-lua/types/structs/RegexResult.d.ts
vendored
39
ts-lua/types/structs/RegexResult.d.ts
vendored
@@ -1,39 +0,0 @@
|
|||||||
/**
|
|
||||||
*
|
|
||||||
* @privateRemarks
|
|
||||||
*
|
|
||||||
* example directly translated from the api docs and is untested
|
|
||||||
*
|
|
||||||
* I also don't know if javascript's regex will work
|
|
||||||
*
|
|
||||||
* @example
|
|
||||||
*
|
|
||||||
* let r = new Regex("^(test123)"),
|
|
||||||
* s = "test123 abcd 345345",
|
|
||||||
* m = r.search(r, s)
|
|
||||||
*
|
|
||||||
* if (m.count > 0)
|
|
||||||
* ui.notify_above_map(m.matches[1], "Lua regex", 140)
|
|
||||||
*
|
|
||||||
* @public
|
|
||||||
*/
|
|
||||||
declare class RegexResult {
|
|
||||||
|
|
||||||
/**
|
|
||||||
* only for testing,
|
|
||||||
*
|
|
||||||
* @param type "debug"
|
|
||||||
*
|
|
||||||
* @example
|
|
||||||
*
|
|
||||||
* new Feat("debug")
|
|
||||||
*/
|
|
||||||
constructor(type: "debug");
|
|
||||||
|
|
||||||
readonly count: integer;
|
|
||||||
|
|
||||||
readonly matches: string[];
|
|
||||||
|
|
||||||
public __tostring(): string;
|
|
||||||
|
|
||||||
}
|
|
||||||
33
ts-lua/types/structs/v2.d.ts
vendored
33
ts-lua/types/structs/v2.d.ts
vendored
@@ -1,33 +0,0 @@
|
|||||||
/**
|
|
||||||
* a 2x1 matrix
|
|
||||||
* @public
|
|
||||||
* @noSelf
|
|
||||||
*/
|
|
||||||
declare class v2 {
|
|
||||||
|
|
||||||
readonly x: float;
|
|
||||||
readonly y: float;
|
|
||||||
|
|
||||||
/**
|
|
||||||
* **instanciating this class with `new` will break the lua**
|
|
||||||
* @deprecated
|
|
||||||
*/
|
|
||||||
constructor(x: float, y: float);
|
|
||||||
|
|
||||||
public __add(val: v2|v3|float): v2;
|
|
||||||
public __sub(val: v2|v3|float): v2;
|
|
||||||
public __mul(val: v2|v3|float): v2;
|
|
||||||
public __div(val: v2|v3|float): v2;
|
|
||||||
public __eq(val: v2): boolean;
|
|
||||||
public __lt(val: v2): boolean;
|
|
||||||
public __le(val: v2): boolean;
|
|
||||||
public __tostring(): string
|
|
||||||
|
|
||||||
public magnitude(val: v2|null): float;
|
|
||||||
|
|
||||||
}
|
|
||||||
|
|
||||||
/**
|
|
||||||
* @noSelf
|
|
||||||
*/
|
|
||||||
declare function v2(x: float, y: float): v2
|
|
||||||
54
ts-lua/types/structs/v3.d.ts
vendored
54
ts-lua/types/structs/v3.d.ts
vendored
@@ -1,54 +0,0 @@
|
|||||||
/**
|
|
||||||
* a 3x1 matrix
|
|
||||||
*
|
|
||||||
* @privateRemarks
|
|
||||||
*
|
|
||||||
* example directly translated from the api docs and is untested
|
|
||||||
*
|
|
||||||
* @example
|
|
||||||
*
|
|
||||||
* let player_id = player.player_id(),
|
|
||||||
* player_ped = player.get_player_ped(player_id),
|
|
||||||
* pos = player.get_player_coords(player_id),
|
|
||||||
* rot = entity.get_entity_rotation(player_ped),
|
|
||||||
* dir = rot
|
|
||||||
*
|
|
||||||
* dir.transformRotToDir()
|
|
||||||
* dir *= 4
|
|
||||||
* pos += dir
|
|
||||||
*
|
|
||||||
* @public
|
|
||||||
* @noSelf
|
|
||||||
*/
|
|
||||||
declare class v3 {
|
|
||||||
|
|
||||||
readonly x: float;
|
|
||||||
readonly y: float;
|
|
||||||
readonly z: float;
|
|
||||||
|
|
||||||
/**
|
|
||||||
* **instanciating this class with `new` will break the lua**
|
|
||||||
* @deprecated
|
|
||||||
*/
|
|
||||||
constructor(x: float, y: float, z: float);
|
|
||||||
|
|
||||||
public __add(val: v2|v3|float): v3;
|
|
||||||
public __sub(val: v2|v3|float): v3;
|
|
||||||
public __mul(val: v2|v3|float): v3;
|
|
||||||
public __div(val: v2|v3|float): v3;
|
|
||||||
public __eq(val: v2): boolean;
|
|
||||||
public __lt(val: v2): boolean;
|
|
||||||
public __le(val: v2): boolean;
|
|
||||||
public __tostring(): string
|
|
||||||
|
|
||||||
public magnitude(val: v3|null): float;
|
|
||||||
public transformRotToDir(): void;
|
|
||||||
public radToDeg(): void;
|
|
||||||
public degToRad(): void;
|
|
||||||
|
|
||||||
}
|
|
||||||
|
|
||||||
/**
|
|
||||||
* @noSelf
|
|
||||||
*/
|
|
||||||
declare function v3(x: float, y: float, z: float): v3
|
|
||||||
Reference in New Issue
Block a user