This commit is contained in:
zomo
2025-12-18 01:26:45 -06:00
commit 658ad890f5
8 changed files with 474 additions and 0 deletions

201
ini.go Normal file
View File

@@ -0,0 +1,201 @@
package main
import (
"fmt"
"strconv"
"gopkg.in/ini.v1"
)
type RoomIni struct {
night int
room int
size float64
speed float64
fov float64
textureRepeat float64
roomHeight float64
layerFrames int
fogColor int
fogEnd float64
miniSpeed float64
}
func (r *RoomIni) ToIni() string {
f := func(n float64) string {
return strconv.FormatFloat(n, 'f', -1, 64)
}
return fmt.Sprintf(`
[NIGHT_%d_ROOM_%d]
size=%s
speed=%s
FOV=%s
Texture_Repeat=%s
Room_Height=%s
Layer_Frames=%d
Fog_Color=%d
Fog_End=%s
Mini_speed=%s
`,
r.night, r.room,
f(r.size), f(r.speed),
f(r.fov), f(r.textureRepeat),
f(r.roomHeight), r.layerFrames,
r.fogColor, f(r.fogEnd),
f(r.miniSpeed),
)
}
func NewRoomIni() RoomIni {
return RoomIni {
night: -1,
room: -1,
size: 1,
speed: 1,
fov: 55,
textureRepeat: 3,
roomHeight: 350,
layerFrames: 1,
fogColor: 0,
fogEnd: -1,
miniSpeed: 1,
}
}
func ReadIni(path string) (RoomIni, error) {
cfg, err := ini.InsensitiveLoad(path)
if err != nil {
return RoomIni{}, err
}
meta, err := cfg.GetSection("DEFAULT")
if err != nil {
return RoomIni{}, fmt.Errorf("unable to load DEFAULT section in %s: %+v", path, err)
}
sections := cfg.Sections()
var room *ini.Section = nil
for _, sec := range sections {
if room != nil {
fmt.Printf("WARN: extra section in %s, section: %s\n", path, sec.Name())
continue
}
if sec.Name() != "default" {
room = sec
}
}
roomIni, err := loadIni(meta, room)
if err != nil {
return RoomIni{}, fmt.Errorf("ERROR: error loading ini from %s: %+v", path, err)
}
return roomIni, nil
}
func loadIni(meta *ini.Section, room *ini.Section) (RoomIni, error) {
roomini := RoomIni{}
if val, err := loadInt(meta, "night", -1); err != nil {
return RoomIni{}, err
} else {
roomini.night = val
}
if val, err := loadInt(meta, "room", -1); err != nil {
return RoomIni{}, err
} else {
roomini.room = val
}
if roomini.night > 0 && roomini.room < 1 {
return RoomIni{}, fmt.Errorf("night is set but room is not set")
}
if val, err := loatFloat(room, "size", 1); err != nil {
return RoomIni{}, err
} else {
roomini.size = val
}
if val, err := loatFloat(room, "speed", 1); err != nil {
return RoomIni{}, err
} else {
roomini.speed = val
}
if val, err := loatFloat(room, "fov", 55); err != nil {
return RoomIni{}, err
} else {
roomini.fov = val
}
if val, err := loatFloat(room, "texture_repeat", 3); err != nil {
return RoomIni{}, err
} else {
roomini.textureRepeat = val
}
if val, err := loatFloat(room, "room_height", 350); err != nil {
return RoomIni{}, err
} else {
roomini.roomHeight = val
}
if val, err := loadInt(room, "layer_frames", 1); err != nil {
return RoomIni{}, err
} else {
roomini.layerFrames = val
}
if val, err := loadInt(room, "fog_color", 0); err != nil {
return RoomIni{}, err
} else {
roomini.fogColor = val
}
if val, err := loatFloat(room, "fog_end", -1); err != nil {
return RoomIni{}, err
} else {
roomini.fogEnd = val
}
if val, err := loatFloat(room, "mini_speed", 1); err != nil {
return RoomIni{}, err
} else {
roomini.miniSpeed = val
}
return roomini, nil
}
func loadInt(sec *ini.Section, key string, def int) (int, error) {
val, err := sec.GetKey(key)
if err != nil {
return def, nil
}
valint, err := val.Int()
if err != nil {
return def, err
}
return valint, nil
}
func loatFloat(sec *ini.Section, key string, def float64) (float64, error) {
val, err := sec.GetKey(key)
if err != nil {
return def, nil
}
valfloat, err := val.Float64()
if err != nil {
return def, err
}
return valfloat, nil
}