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LICENSE
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LICENSE
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This is free and unencumbered software released into the public domain.
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Anyone is free to copy, modify, publish, use, compile, sell, or
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distribute this software, either in source code form or as a compiled
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binary, for any purpose, commercial or non-commercial, and by any
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means.
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In jurisdictions that recognize copyright laws, the author or authors
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of this software dedicate any and all copyright interest in the
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software to the public domain. We make this dedication for the benefit
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of the public at large and to the detriment of our heirs and
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successors. We intend this dedication to be an overt act of
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relinquishment in perpetuity of all present and future rights to this
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software under copyright law.
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THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND,
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EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF
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MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.
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IN NO EVENT SHALL THE AUTHORS BE LIABLE FOR ANY CLAIM, DAMAGES OR
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OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE,
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ARISING FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR
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OTHER DEALINGS IN THE SOFTWARE.
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For more information, please refer to <https://unlicense.org>
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README.md
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README.md
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# discord-soundscape
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## idea
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- you can add a bunch of music/sound effects to play/pause at will
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- you can set up "scenes" thatll auto switch what music/effects are available on screen
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- youd log in with discord so any "scenes" and stuff would be saved automatically
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- sends sound through music bot in discord
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## technical
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- node web server (http, ill let nginx and cloudflare take care of https)
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- i can add built in https later if i want
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- typescript
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- maybe react for the front end?
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- discord.js
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- object oriented primarily so keep the files organized as such
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- hardest part may be combining audios for the stream
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- ill do this first and then base the rest of it around this function
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- i.e. switching scenes will run both so that transitions may occur, meaning the audio combination must work with already combined audio
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